When dark things come up like that , maybe the issue is not maya or undos but 
the design of your workflow / tools , maybe it needs to be simplified to stay 
aight with Maya , but yeah besides that if you need it fur your life it seems 
like you are pretty much f*cked lol 

Sent from Mail for Windows 10

From: Marcus Ottosson
Sent: Saturday, March 17, 2018 10:25 PM
To: [email protected]
Subject: Re: [Maya-Python] API Access to Undo Queue

Consider a module that exposes members similarly to maya.cmds, such as 
createNode and connectAttr, but calls the Python API under the hood for 
performance. And consider having these members exposed not via flat functions 
like maya.cmds, but as objects like PyMEL. E.g. myNode["myAttr"] >> 
myOtherNode["yourAttr"]. Now consider expanding on what is made possible by 
both PyMEL and cmds, such as myNode["Distance", Kilometers] = 
myOtherNode["Age", Cached].
That is all fine and well, except none of it can be undone. :(
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