I’ve put together my impression of what was mentioned in the cult of rig
video posted earlier.

   - https://github.com/mottosso/apiundo

*Example*

from maya.api import OpenMaya as omimport apiundo

mod = om.MDagModifier()
mod.createNode("transform")
mod.doIt()

apiundo.commit(
    undo=mod.undoIt,
    redo=mod.doIt
)

However I’m struggling to properly merge it with Maya’s native undo queue;
the main contender is redo. Natively, once something has been redone, you
can undo it again. I haven’t yet managed to find a generic method of
achieving this. Other than that it remains largely untested. Could use some
help on this one.
​

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