Gradually moving forward  adding installing missing ports.  Other than Homebrew 
I notice that the Anaconda compiler is being found first.  I’m still getting 
problems running make config with both PYTHON_LIBRARY and SPATIALINDEX_LIBRARY 
coming back as not found.  Would this be a problem caused by Anaconda?  Does a 
python need to be under ports for the make to work?

Thanks,

John Harrop
[email protected]



> On Feb 14, 2018, at 12:58 PM, David Liontooth <[email protected]> wrote:
> 
> 
> Hi John,
> 
> Good question. MacPort keeps most things in /opt/local/, so if homebrew puts 
> files elsewhere you could likely install in parallel and switch by changing 
> $PATH in ~/.profile.
> 
> Here's what .profile looks like after a MacPorts installation, with GNU tools 
> switched to MacPorts:
> 
> # MacPorts Installer adding an appropriate PATH variable for use with 
> MacPorts.
> export PATH=/opt/local/bin:/opt/local/sbin:/opt/local/libexec/gnubin/:$PATH
> 
> Cheers,
> David
> 
> 
> On 2/14/18 12:30 PM, John Harrop wrote:
>> That looks interesting David.  Thanks.
>> 
>> How much uninstall on Homebrew is recommended before switching to this 
>> MacPorts?  The work looks quite active on MacPorts but I don’t see much on 
>> potential Homebrew or Anaconda conflicts.
>> 
>> 
>> John Harrop
>> [email protected] <mailto:[email protected]>
>> 
>> 
>> 
>>> On Feb 14, 2018, at 11:52 AM, David Liontooth <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> 
>>> Vincent at Macports has done a great job packaging qgis3, cf. 
>>> https://trac.macports.org/ticket/55020 
>>> <https://trac.macports.org/ticket/55020>
>>> 
>>> grass7 was just upgraded to 7.4, postgresql10 to 10.2.
>>> 
>>> qgis3 is at 20180124.
>>> 
>>> Cheers,
>>> David
>>> 
>>> On 2/14/18 11:18 AM, Madry, Scott wrote:
>>>> Hi all.
>>>> 
>>>> As a dedicated Mac QGIS user, trainer, and research. I want to put in a 
>>>> plea to keep the Mac OS development process on pace. There are many of us 
>>>> out there who use the Mac OS version, and we need to get these issues with 
>>>> matplotlib, GRASS, and others addresses so that we have a good 3.0 rollout.
>>>> 
>>>> I would be happy to assist with testing, thanks for all your efforts,
>>>> 
>>>> Scott
>>>> 
>>>> Scott Madry, Ph.D.
>>>> Research Associate Professor of Archaeology
>>>> The University of North Carolina at Chapel Hill
>>>> 
>>>> Tel         1-919-448-4493
>>>> Email: [email protected] <mailto:[email protected]> 
>>>> <mailto:[email protected] <mailto:[email protected]>>
>>>> https://scottmadry.web.unc.edu <https://scottmadry.web.unc.edu/>
>>>> Skype:   scott madry
>>>> 
>>>>> On Feb 14, 2018, at 12:20 PM, John Harrop <[email protected] 
>>>>> <mailto:[email protected]> <mailto:[email protected] 
>>>>> <mailto:[email protected]>>> wrote:
>>>>> 
>>>>> Burghardt,
>>>>> 
>>>>> Thanks for the pointers, they seen much more up to date than the older 
>>>>> ones pointed to by the QGIS web site.
>>>>> 
>>>>> I’ve been trying to build from the notes since you posted your suggestion 
>>>>> and I see what you mean about the matplotlib problem. I forked the Mac OS 
>>>>> X build notes on GitHub and started to work on them to see if I could get 
>>>>> a working set for the matplotlib problems but not much luck.  However, I 
>>>>> do seem to have it installed through pip or otherwise, so I worked past 
>>>>> that step and have been trying to get CMake to configure a makefile but 
>>>>> there are problems there as well.  I fixed a missing library by manually 
>>>>> installing but I’m now having problems with Qt5Positioning which is not 
>>>>> being found.
>>>>> 
>>>>> its been a while since I was active in configuring build systems so I’m 
>>>>> having to clean off the dust in my memories and learn newer versions of 
>>>>> the systems.
>>>>> 
>>>>> I get the impression that not much has been going on with Mac OS X dev 
>>>>> builds for at least a few months and quite a few dependancies have 
>>>>> changed over that time.  I’ll keep working on this and hopefully there 
>>>>> are some other GIS testers also interested in the Macs.
>>>>> 
>>>>> Let me know if you are still trying to get the Mac OS X dev build working 
>>>>> or if you have had success.
>>>>> 
>>>>> Regards,
>>>>> 
>>>>> John Harrop
>>>>> [email protected] <mailto:[email protected]> <mailto:[email protected] 
>>>>> <mailto:[email protected]>>
>>>>> 
>>>>> 
>>>>> 
>>>>>> On Feb 8, 2018, at 10:22 PM, [email protected] 
>>>>>> <mailto:[email protected]> wrote:
>>>>>> 
>>>>>> Hi John,
>>>>>> 
>>>>>> I believe there is no current complete dmg-file for QGIS3-dev. But you 
>>>>>> can use the excellent site under [1] to install QGIS3-dev using 
>>>>>> Homebrew.  Unfortunately, there are problems with the matplotlib 
>>>>>> dependency at the moment (see [2]). Yersterday I've tried to install the 
>>>>>> current version but it failed.
>>>>>> 
>>>>>> Even so I hope that my hints help.
>>>>>> 
>>>>>> Regards
>>>>>> Burghardt
>>>>>> 
>>>>>> 
>>>>>> [1] 
>>>>>> https://github.com/qgis/homebrew-qgisdev/blob/master/development/README.md
>>>>>>  
>>>>>> <https://github.com/qgis/homebrew-qgisdev/blob/master/development/README.md>
>>>>>>  
>>>>>> [2] https://github.com/qgis/homebrew-qgisdev/issues/50 
>>>>>> <https://github.com/qgis/homebrew-qgisdev/issues/50>
>>>>>> 
>>>>>>> -----Ursprüngliche Nachricht-----
>>>>>>> Von: Qgis-user [mailto:[email protected] 
>>>>>>> <mailto:[email protected]>] Im Auftrag von
>>>>>>> John Harrop
>>>>>>> Gesendet: Donnerstag, 8. Februar 2018 19:53
>>>>>>> An: [email protected] <mailto:[email protected]>
>>>>>>> Betreff: [Qgis-user] Mac OS X testing for QGIS 3
>>>>>>> 
>>>>>>> Hello,
>>>>>>> 
>>>>>>> Is it possible to be involved in OS X testing of the QGIS 3 beta?  
>>>>>>> There are
>>>>>>> parts of the web site that suggest it is, but I have not been able to 
>>>>>>> find a web
>>>>>>> age for up to date downloads.
>>>>>>> 
>>>>>>> Thanks,
>>>>>>> 
>>>>>>> John Harrop
>>>>>>> [email protected] <mailto:[email protected]>
>>>>>>> 
>>>>>>> 
>>>>>>> 
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