Hi John,
Vince at Macports has been responsive to packaging requests and appears to have done a great job, though last I looked there were still some features missing, such as the qgis3 server. Ideally we'd have 2-3 teams working on it. I don't know how homebrew works, but let's assume they have someone who would figure out the qgis3 build for everyone else's benefit: in that case, you could support that person by testing his builds. In my book, qgis users shouldn't all be spending their time trying to figure out the intricacies of the build process; it's not something we need to keep reinventing.
If you're starting from scratch, I'd give macports a try. If you run into a problem, submit a detailed bug report; you might for instance catch dependencies Vince missed.
David On 2/26/18 12:32 PM, John Harrop wrote:
Hello all, After spending my spare time trying to get QGIS3 to build on my MacBook Pro I’ve had some success clearing away dependancy problems, but I still always end up with one that prevents the configuration stage or the build fails very early on. (Thanks David for your previous advice.) Starting today (the silver lining of having a disk fail on an iMac at home) I have a clean High Sierra (10.13.x) to work on. There is no Anaconda creating competing python installs yet. There is no commitment to MacPorts or Homebrew, although the MacPorts seems to be doing better in my build attempts over the last couple of weeks. I would appreciate any comments and recommendations for a building on a clean Mac. I would be pleased to record and report how this goes for sharing here as well. I get the feeling there are a good number of other Mac users out there with similar interests in supporting testing of QGIS 3. Regards, John Harrop [email protected]
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