Hi Marcel,

I  just did a movie capture showing both the QL clock display (the  
common pointer based one) and the cursor speed.  I have captured it at  
normal speeds, stalling out, then running very slow, then taking off  
and then going back to normal.

Below is a log of the capture movie.  I can forward the movie to you  
directly if it would help - 24k compressed.  It shows the activity  
very well.  Just let me know.

Your prior comments got me thinking about it.  The watching it over  
time seems to hide it somewhat, at least with mine as it did catch up.  
I also seem to notice that sometimes different activity can change how  
often it happens (plus or minus) - during the SBASIC program  you sent  
out, I wasn't reproducing the variations for some reason.

Please see my comments at the bottom of the movie logging below for  
what it feels to be happening.


-----

As to your comment about how QDT is design overall - I totally agree  
with the concept.
- when running 'normal' code, run at full speed possible
        -> amazing how fast it can run on my system
- when idle (or just moving the mouse?), use the timer polling to  
determine when to check for mouse position and respond on the screen
        -> should work well without tying up all the system resources, at  
least for  just moving the cursor around

Obviously from my capture, at least in my case there is something  
going wrong with the timer polling method used which varies quite a  
bit. Normally if it was working I would expect it to be using my  
system resources quite well.  The idle or mouse movement though; I can  
not imagine why that would use up 100% of my CPU resources, especially  
if it is just sampling 50x a minute.  I know that I don't need a 2.66  
CPU to check and move the cursor, even with the layers involved  
between OSs.

Was wondering in this latter case if possibly the polled interrupt  
might not be cleared properly when the mouse is moving causing the  
system to re-trigger immediately thinking that the last interrupt is  
still there?


___

Another question for the repeated keys - can't remember which version  
of Windows that was being reported on.  I do remember that with  
Windows 98 there was a bug in the OS that was patched but was timing  
dependent.  Once in a long, blue moon I would find either a double key  
entry or a control type key combination would get stuck (on or off).  
And when running on an emulator such as Virtual PC, it was fairly  
frequent.

I don't recall if Windows 2000 cleared it up but I think it was better  
but not fixed.  The problem was completely fixed by Microsoft for  
Windows XP and it has never given me problems.

Jim


===============

Movie Logging

Clock vs. Cursor

30 frames per second capture - set capture rate (real time playback)
clock showing hour:min:sec (not covered)
checking cursor speed in SBASIC window versus clock speed

57:53           starts normal, clock and mouse

58:12           nothing happening so open FileManager to try to affect
                        - moved mouse

58:12           clock stalls for several seconds during FileManager window
                        drawing, movement

58:12           stalls during FM being displayed (not always, just this time)
                        - even when not moving FM, might have had mouse 
movement (?)

58:13           started up again but running super slow
                        - clock and mouse

58:19           takes off (clock and mouse)

58:43           back to normal


Looks as if something is taking extra long (stuck in loops, other  
unexpected activity?) during slow time but that the system remembers  
up to so many interrupts and catches up at some point.  It isn't tied  
to a system event; just seems to start up and then clear out on its  
own (IE: random triggered and takes a while to shift back to normal -  
some kind of race condition?).


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