Op Wed, 02 Mar 2011 16:20:26 +0100 schreef gdgqler <[email protected]>:
On 2 Mar 2011, at 14:23, Dilwyn Jones wrote:
One of the things I've realised I've probably never seen despite using
it so much myself is a short (one-line) description of what the Window
Manager 2 is all about.
As I understand it it is this, briefly:
New WM vectors are provided dealing with GD2 colours. In particular
there is WM.TRAP#3 which allows several trap#3 calls to set the new
colours. These include setting colours for paper, strip, ink, block and
border.
Spoken like a true machine code programmer ;)
How about this:
WMAN2 provides support for up to 32K colours for PE window elements,
direct or through the use of 1 to 4 System Palettes or a User Palette set
up in RAM.
It also supports sprites in 8, 16 or 24 bit modes with Alpha masks or no
mask, with RLE compression, of sizes only limited by its window and
chained as extended sprites for each mode of the clickable items.
Bob
---
The BSJR QL software site at: http://members.chello.nl/b.spelten/ql/
--
The BSJR QL software site at: http://members.chello.nl/b.spelten/ql/
_______________________________________________
QL-Users Mailing List
http://www.q-v-d.demon.co.uk/smsqe.htm