One of the things I've realised I've probably never seen despite using it so much myself is a short (one-line) description of what the Window Manager 2 is all about.

As I understand it it is this, briefly:

New WM vectors are provided dealing with GD2 colours. In particular there is WM.TRAP#3 which allows several trap#3 calls to set the new colours. These include setting colours for paper, strip, ink, block and border.


Spoken like a true machine code programmer ;)

How about this:
WMAN2 provides support for up to 32K colours for PE window elements, direct or through the use of 1 to 4 System Palettes or a User Palette set up in RAM. It also supports sprites in 8, 16 or 24 bit modes with Alpha masks or no mask, with RLE compression, of sizes only limited by its window and chained as extended sprites for each mode of the clickable items.

Bob
Seems comprehensive, although I'd probably have to include a glossary to explain the various terms - if people haven't heard of Wman 2 they are unlikely to know what Alpha masks, RLE, chained extended sprites and so on mean. But this is a good start I guess.

Dilwyn Jones


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