Jason E Katz-Brown wrote:

> Quackle didn't use wstring and friends until about two months ago when
> I got rid of the english-centricness of libquackle and enabled support
> for any language that can be represented with unicode. It would be
> straightforward to provide a way to disable wstring, because any
> English-language games wouldn't be affected. I can do this with much
> less effort than y'all making super-cool live cd's :-) So I will try
> to when I feel like it; I'll feel like it soon. Then Quackle will run
> natively on Windows if no other snags come up.

I think this might be a good idea. If you add an ifdef...endif check to
include wstring only if it is present, and define a macro called
WSTRING, and replace all occurrences of wstring with this macro, then
we'd have a way of compiling it under Linux as well as Windows,
assuming there are no other issues with MinGW.

> (Or, has anybody tried compiling with a non mingw compiler? that would
> work too -- I know for a fact that ms vc++ can compile libquackle as a
> friend was able too -- I don't know if the Qt open-source edition on
> Windows has limitations on compilers)

The open source edition of QT on Windows works only with MinGW. This is
from Trolltech's website:

"Note: keep in mind that the open source edition of Qt is MinGW-only."

Unfortunately, this means that those who want to compile Quackle
themselves on Windows (and can't afford a QT licence) are in a
difficult position.

Eventually though, it might be useful if you can get a friend who has a
licenced version of QT to compile your code for you to distribute.

-- 
Anand



 
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