Hi all,

olaugh, jfultz, and I would like to make some notes regarding Quackle
to everybody. If you wish to reply to this email, or send more comments
about Quackle, please join the Quackle Yahoo! group, and reply to
there.

http://games.groups.yahoo.com/group/quackle/

* First and foremost, Quackle (er, me and olaugh, perhaps especially me
as I'm distributing it on my website) could indeed in a shitload legal
trouble if somebody wanted us to be. Because of this, we promise to
ship the next version of Quackle, which will require you to input the
layout of your favorite crossword game's board manually, within two
weeks after the Dallas Open ends.

* The second feature on our priority queue is a one-press/click way of
placing and committing plays. Thanks to Dave Wiegand for a hint at a
solution; whatever he wants, he gets. This will also be implemented in
the next Quackle release.

* The third feature on our priority queue is import and export of game
logs. In the future ISC logs can also be imported. None of this will
make the next release unless a new developer joins and helps us.

* As we've mentioned on each Scrabble mailing list now, Quackle doesn't
try to play endgames perfectly. Get over it :-) It'll get better
eventually. Quackle's static evaluation is currently just score+rack
leave in all nonendgame situations. This will also improve eventually.

* If you want to implement other features in Quackle, contact me or
olaugh and we can help you with any questions you have regarding
Quackle's inner workings. 

* We forgot to enable compiler optimizations when making the release
packages. Therefor the next version of Quackle will probably simulate
more or less than 50% faster on all platforms.

* Please understand that Quackle was never exhaustively tested on
Windows; olaugh and I just plain don't use Windows. Therefor there may
be a few things we can improve in Quackle to optimize Windows
performance, and sadly a large number of things in Windows Quackle are
are literally broken compared to Linux or OS X Quackle (like, in Linux
or OS X Quackle, the plays in the move box never disappear during the
first tens of simulation iterations, and the same "bug" is probably
responsible for slowing down Windows simulations, which are quite slow
compared to running on Linux or OS X), and we are appreciative of
people pointing these things out. Just please bear in mind that we are
not peccant regarding a lot of these issues. Some great news for
Windows users is that jfultz has broken through with a new Windows
Quackle installer that will be used for the Windows package in the next
Quackle release. Actually, jfultz in general is good news to Windows
users. More kudos to him.

* Us releasing Quackle now to distract top players before the DO -- now
that's funny :-)  The only top player I've royally borked over is
myself who hasn't slept more than 4 hours a night this week :-) jfultz
and olaugh have put in similar schedules to get this release out the
door; it was an admirable team effort.

* Aaron Bader is working on a users manual for Quackle that will be
distributed with the next release and maybe at the Dallas Open. If
you'd like to help, contact him at [EMAIL PROTECTED] 

Thanks for everything again and I hope to have a good time in Dallas.

good night, here's to the next release (and not getting sued),
kwak
Jason



 
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