Difficulty settings might be added soon, but expanding our audience past a
certain point has never been a goal. Quackle is not a video game, and so far
we have been careful not to compete directly with retail products authorized
by Hasbro and Mattel.

John O'Laughlin

On 8/22/07, mirbane <[EMAIL PROTECTED]> wrote:
>
>   Are there any plans to add more levels to Quackle (about another 6
> easier ones would be fine)?
>
> Whilst the present levels are fine for the better players; for the
> average player they are far too good (yes, even the speedy player).
>
> There is nothing wrong with the Sim and analysis side of things (if
> that floats your boat), but again for the main part, this will be
> used by better players.
>
> So, how about it, can Quackle be tweaked to start catering for the
> players of limited ability, and thus increase its appeal to a larger
> audience, because surely, there can be no bigger turn-off than being
> thrashed by the opponent nearly everytime one plays?
>
> Roy Miller
>
>  
>

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