Difficulty settings might be added soon, but expanding our audience past a certain point has never been a goal. Quackle is not a video game, and so far we have been careful not to compete directly with retail products authorized by Hasbro and Mattel.
John O'Laughlin On 8/22/07, mirbane <[EMAIL PROTECTED]> wrote: > > Are there any plans to add more levels to Quackle (about another 6 > easier ones would be fine)? > > Whilst the present levels are fine for the better players; for the > average player they are far too good (yes, even the speedy player). > > There is nothing wrong with the Sim and analysis side of things (if > that floats your boat), but again for the main part, this will be > used by better players. > > So, how about it, can Quackle be tweaked to start catering for the > players of limited ability, and thus increase its appeal to a larger > audience, because surely, there can be no bigger turn-off than being > thrashed by the opponent nearly everytime one plays? > > Roy Miller > > >
