>Difficulty settings might be added soon, but expanding our audience past a 
>certain point has never been a goal. Quackle is not a video game, and so far 
>we have been careful not to compete directly with retail products authorized 
>by Hasbro and Mattel.
>

I'd still like to second the feature request. Quackle always thoroughly 
thrashes me, it's like playing against a 1400 or so.

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