"an actual lawyer" ??? wow - and they always agree. No room for doubt there.
Gee, JKB and Johnny-O, you really ought to change the way that you do things. CC -----Original Message----- >From: sapphirebrand <[EMAIL PROTECTED]> >Sent: Aug 23, 2007 10:06 AM >To: [email protected] >Subject: Re: [quackle] Playing/skill levels of Quackle > >FWIW, I don't think the strength of the player is a factor in >determining whether your software competes with official Scrabble >products. When I asked an actual lawyer about these things, the key >was to be to avoid use of intellectual property (copyrights, patents, >and trademarks). > >IMO, easier levels would be a good thing. Since 1996 the marketplace >has had good software that could draw players into the game, and show >them how to become experts. All very good for Scrabble. > >--- In [email protected], Andrew Hime <[EMAIL PROTECTED]> wrote: >> >> >> >Difficulty settings might be added soon, but expanding our >audience past a certain point has never been a goal. Quackle is not a >video game, and so far we have been careful not to compete directly >with retail products authorized by Hasbro and Mattel. >> > >> >> I'd still like to second the feature request. Quackle always >thoroughly thrashes me, it's like playing against a 1400 or so. >> > >
