"an actual lawyer" ???

wow - and they always agree. No room for doubt there.

Gee, JKB and Johnny-O, you really ought to change the way that you do things.

CC

-----Original Message-----
>From: sapphirebrand <[EMAIL PROTECTED]>
>Sent: Aug 23, 2007 10:06 AM
>To: [email protected]
>Subject: Re: [quackle] Playing/skill levels of Quackle
>
>FWIW, I don't think the strength of the player is a factor in 
>determining whether your software competes with official Scrabble 
>products. When I asked an actual lawyer about these things, the key 
>was to be to avoid use of intellectual property (copyrights, patents, 
>and trademarks).
>
>IMO, easier levels would be a good thing. Since 1996 the marketplace 
>has had good software that could draw players into the game, and show 
>them how to become experts. All very good for Scrabble.
>
>--- In [email protected], Andrew Hime <[EMAIL PROTECTED]> wrote:
>>
>>                
>> >Difficulty settings might be added soon, but expanding our 
>audience past a certain point has never been a goal. Quackle is not a 
>video game, and so far we have been careful not to compete directly 
>with retail products authorized by Hasbro and Mattel.
>> >
>> 
>> I'd still like to second the feature request. Quackle always 
>thoroughly thrashes me, it's like playing against a 1400 or so.
>>
>
>

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