I've got the original code; didn't someone here get it from me?


On Jan 8, 2008, at 1:27 PM, vade wrote:

One of my friends made a Jitter (similar to QC but more agnostic wrt its focus) OGRE 3D plugin, and was able to successfully load OGRE models, keyframe animations etc in to Jitter. He was able to separate out the OGRE engine and wrap it up neatly in a library... I'll see how much work it would be to wrap it into a QC Plugin, and if he will help me. Im sure its way above my head, hell, I can barely remember texture coordinates vs texture matrices *wink*

His object is up at http://jitogre.org/ - its open source. Perhaps this could be the basis of a communal project? I think the OGRE object would be much more useful, as having blended animations, shaders, skyboxes, etc all 'for free', with a pretty modern rendering engine in the back end powered by OGRE. I think that would be phat.

Just my 2 Cents.

On Jan 8, 2008, at 11:07 AM, Alex Drinkwater wrote:

I've been wondering about this one too. I'd be
surprised if someone wasn't already working on some
sort of plugin to import 3D geometry. Having said
that, I was thinking the same thing since Leopard
appeared, and no sign of one yet...

Keep an eye on this thread on the Kineme website:
http://kineme.net/FeatureRequests/objloader#comment-208

I did manage to find the page containing the generic
OpenGL code used to put together the original
QuartzComposer.jp 3DS import plugin for QC 2.x
somewhere, but can't find it now, sadly.


alx


--- chris plant <[EMAIL PROTECTED]> wrote:

So is this planned for at all for leopard, or is
anyone working on one
as a plugin?
Its seems to be a rather large omission, and quite a
popular request

Chris
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