There are a few things that could be enhanced in my plugin:
- Texture and Material support (.mtl files)
- Load geometry into a display list, and embed the display list into
the qtz to make the qtz self-contained (no need for .obj and .mtl file).
- Publish textures as image ports and load textures with Image
Importer patches.
Anyone want to help?
On 13 Jan 2008, at 17:37, Julien Rigal wrote:
If you know how to load a model into OpenGL for rendering, its not
too difficult to write such a plugin.
I wrote an OBJ loader from some NVIDIA sample code a few month ago.
It has a few rough edges, but it works ok. You can use QC's Lighting
patch, etc...
<ObjLoader.plugin.zip>
Of course, this comes with no guaranties whatsoever.
Julien
On 8 Jan 2008, at 16:45, chris plant wrote:
So is this planned for at all for leopard, or is anyone working on
one as a plugin?
Its seems to be a rather large omission, and quite a popular request
Chris
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