with a bit help from Christopher Wright I was able to build a 3D model
renderer patch.

Very cool! I've been wanting something like this for a while.

Is it possible to texture the models? I tried using glsl shader patch,
but so far I am unable to get it to texture the model. This is
probably due to my limited understanding of glsl. Should this be
possible?


Unfortunately, OFF doesn't export texture coordinates or normals (though normal calculation isn't difficult), so it's not possible to get good texturing :(

Or maybe it does, and I'm confused. I didn't see it in the spec last time I looked at it.

--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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