If you open the attached comp and move the threshold value back and forth from zero to .99 you can see what I'm talking about.
Untitled.qtz
Description: application/quartzcomposer
Thanks. ______ kingLu On Aug 11, 2008, at 5:07 PM, kingLuma wrote:
got it - thanks so much for the example (and the plugin) - truly a thing of beautyOn Aug 11, 2008, at 4:39 PM, Christopher Wright wrote:I downloaded it to take a look - in my case the punch-through alpha is being generated using the Mask Image input of a sprite renderer - and I don't seem to see any obvious effects when adjusting the Depth Buffer Alpha Threshold control (no matter where I place it) ... would it be expected to work in the case of sprite mask alpha ?It works with masks, provided the mask contains proper alpha information. Otherwise, you just get black pixels that aren't transparent (and thus the threshold can't pass/fail the pixels, since they're opaque).<AlphaBufferThreshold.qtz>left-clicking enables the threshold, otherwise it's un- thresholded. Note the difference. The checkerboard is generated from the mask input.-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/_______________________________________________ Do not post admin requests to the list. They will be ignored.Quartzcomposer-dev mailing list ([email protected] )Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/kingluma%40comcast.net This email sent to [EMAIL PROTECTED]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

