On Feb 24, 2009, at 5:17 PM, Christopher Wright wrote:
I have a case where I'm trying to composite 2 anti-aliased planes within a lighting environment patch (sample comp attached) and I'm seeing the specular light seem to shine on pixels that have been made transparent by the AA... I don't see it if I turn down the specular or if I disabled the setting on the lighting patch called "Compute Specular Color Separately" but then I lose the shiny specular look I'm after... any suggestions of a solution within QC ? Thanks.

Do real antialiasing using Render In Image + supersampling

thanks - I'll see if I can manage that...

kingLu



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