On Feb 24, 2009, at 5:17 PM, Christopher Wright wrote:
I have a case where I'm trying to composite 2 anti-aliased planes
within a lighting environment patch (sample comp attached) and I'm
seeing the specular light seem to shine on pixels that have been
made transparent by the AA... I don't see it if I turn down the
specular or if I disabled the setting on the lighting patch called
"Compute Specular Color Separately" but then I lose the shiny
specular look I'm after... any suggestions of a solution within
QC ? Thanks.
Do real antialiasing using Render In Image + supersampling
thanks - I'll see if I can manage that...
kingLu
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