On Oct 29, 2008, at 4:28 PM, Christopher Wright wrote:
proper depth sorting will get you there. To do that, you have to use javascript to know where the camera is, and where all the sprites are, and then output them correctly so that each layer is rendered on top of the previous layer. I think Karan did a demo of this some time last year (there were candles on sprites or something, and a flame indicating cpu load, IIRC), that's the only alternative at this point.

thanks - after you mentioned them in your message, I found those comps Karan posted to this list - that technique might be able to be adapted to my situation to generate a satisfactory result - for those interested look for the message thread with the subject of ; Re: depth testing - n00b question

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kingLu


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