Hrm. That crash is in Open Emu a project ive helped out on. My understanding is we squashed that bug in our App, but I dont recall the specifics of how or when. You can take a peek at our sources for our CA layer which is here, maybe you can see anything with regard to creating or handling the CGLPixel Format and or Context that may differ?

http://openemu.svn.sourceforge.net/viewvc/openemu/OpenEmu/OEGameLayer.m?view=markup

I can see if anyone is still getting that crash. I recall it was only one dev/user who saw it during testing. It may be a specific to a machine or driver? Hope this is somewhat helpful :\


On Dec 23, 2009, at 5:08 PM, Jon Steinmetz wrote:


This smells like an OS bug I thought I would ask to see if anyone else has seen anything like this. I also found one other reference to a crash bug herehttp://paste.lisp.org/display/90838 that looks fairly similar.

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