Hi, I need to play 20 videos in my composition, each one in a separate quad. If I use 20 sprites linked with 20 players, performance drop down. I tried to pre-render videos in one single video in high resolution, use 'image crop' to crop multiple parts from it, and then send the cropped images to 20 sprites, but I still got low FPS. I tried also to write a custom plugin that render a simple quad (following this<http://developer.apple.com/Mac/library/documentation/GraphicsImaging/Conceptual/QuartzComposer_Patch_PlugIn_ProgGuide/WritingConsumerPatches/WritingConsumerPatches.html#//apple_ref/doc/uid/TP40004787-CH5-SW1>example) and use UV coords to crop the high-res video using glTexCoord() for each vertex: performance growed up a bit, but I'm still under 60 FPS. Is there another way to solve this kind of problem?
Thank you, Luke
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