> Good heavens, so on SL, a sprite that is entirely off-screen will 
> automatically be disabled, but won't prevent the upstream patches from 
> executing? Surely this doesn't offer much scope for improving performance?

Correct -- it cuts out some GL chatter, but it's fairly small.  As you later 
state, skipping this could cause graph evaluation errors if upstream providers 
were disabled.  :/

> On the other hand, if it did prevent upstream execution, this would be a 
> problem. Quite a few times I've lazily put an output into an off-screen 
> sprite to force a bunch of upstream patches to execute. What other 
> force-execution "sink" type solutions are possible? Does plugging into an 
> Iterator with 0 iterations still work? I note iterators on SL don't execute 
> unless they contain some other patch (consumer or otherwise).

My personal favorite sink is currently the zero-width sprite (optionally 
off-screen) -- iterators are no longer forced executors, so they won't force 
execution anymore. _______________________________________________
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