Favorite sink - 3d transform :-)

-George Toledo

On Fri, Jun 4, 2010 at 6:37 AM, Christopher Wright <
christopher_wri...@apple.com> wrote:

> > Good heavens, so on SL, a sprite that is entirely off-screen will
> automatically be disabled, but won't prevent the upstream patches from
> executing? Surely this doesn't offer much scope for improving performance?
>
> Correct -- it cuts out some GL chatter, but it's fairly small.  As you
> later state, skipping this could cause graph evaluation errors if upstream
> providers were disabled.  :/
>
> > On the other hand, if it did prevent upstream execution, this would be a
> problem. Quite a few times I've lazily put an output into an off-screen
> sprite to force a bunch of upstream patches to execute. What other
> force-execution "sink" type solutions are possible? Does plugging into an
> Iterator with 0 iterations still work? I note iterators on SL don't execute
> unless they contain some other patch (consumer or otherwise).
>
> My personal favorite sink is currently the zero-width sprite (optionally
> off-screen) -- iterators are no longer forced executors, so they won't force
> execution anymore. _______________________________________________
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