Favorite sink - 3d transform :-) -George Toledo
On Fri, Jun 4, 2010 at 6:37 AM, Christopher Wright < christopher_wri...@apple.com> wrote: > > Good heavens, so on SL, a sprite that is entirely off-screen will > automatically be disabled, but won't prevent the upstream patches from > executing? Surely this doesn't offer much scope for improving performance? > > Correct -- it cuts out some GL chatter, but it's fairly small. As you > later state, skipping this could cause graph evaluation errors if upstream > providers were disabled. :/ > > > On the other hand, if it did prevent upstream execution, this would be a > problem. Quite a few times I've lazily put an output into an off-screen > sprite to force a bunch of upstream patches to execute. What other > force-execution "sink" type solutions are possible? Does plugging into an > Iterator with 0 iterations still work? I note iterators on SL don't execute > unless they contain some other patch (consumer or otherwise). > > My personal favorite sink is currently the zero-width sprite (optionally > off-screen) -- iterators are no longer forced executors, so they won't force > execution anymore. _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to gtole...@gmail.com >
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