My video is encoded with apple intermediate codec, 1920x1080.

If you do have the freedom to make one video (some do not) you should have
> better luck with the Image Texturing Properties patch than Cropping.
> Cropping requires us to create a copy of the sub-region internally, whereas
> texturing properties should just play with the GL commands to slide the
> image around.


Hi Troy, thank you for your example. Unfortunely, if I try your composition
with my source video FPS drops to 15-30.

Have you done 'sanity tests' and made sure that these 20 movies play alright
> in quicktime (all playing simultaneously?) and dont drop frames. One thing
> to note is that the QC movie player ought to be set to asynchronous for
> maximum performance (it can read ahead a few frames and buffer rather than
> decode always just in time). Also check GL profiler and look at your video
> memory usage while in QC, as QC will be 'heavier' texture usage wise, and if
> you get into territory where you are just near, or over your physical VRam,
> OS X will begin to swap it out, making anything on the GPU terribly slow.
>
You could also possibly try the beta of Tom Butterworth's and my alternative
> quicktime player for QC 4.0, 10.6 only
> http://v002.info/downloads/beta/v002%20MoviePlayer2.0%20Beta%203.zip
> No idea if that will make a difference.
>

Wow, v002 player works great! :)
I think I have found the solution: glTextCoord() works great, I used it not
in the right way. I used a custom openGL patch that render only a quad and
use glTextCoord() o crop the video, and it seems to work. Disabling color
correction and enabling asynchronous mode in QC movie player rise FPS to
>60. even with a 1920x1080 video input.

Thank you to everybody for the hints! :)
Luke
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