Hi, I'm just checking to see if I'm on the right path here...
I have a composition that has 16 sprites - each with a video playing on it. Only one of them is visible at any time (except for a short transitional period where two are visible as one moves "off screen" and the other moves in). I'd love it if the CPU was basically only dealing with the video(s) that's visible at a given moment, but it seems as though there's a lot of work going on right now to play these videos simultaneously, even though 15 of the 16 aren't visible.
I thought I might "pause" the playing of videos that aren't visible doing something like the attached screenshot (the example uses a mouse click to simulate - obviously the real sketch would have some other boolean value at that point). Basically I'm just turning off the patch time input to the video as a way to "pause" it. Does this seem like a good plan?
THanks for any advice, rob
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