You should be able to feed the image through use image texturing properties and enforce a 2D target, or do this in your plugin.
In QC, and I'm pretty darn sure otherwise as well, image must be tagged as 2D target to get gl tiling function to work. On Mon, Oct 10, 2011 at 10:41 AM, Mirko Viviani <mi...@objectlab.org> wrote: > Hi! > > I have a classic image fade QC transition with a solid background color and > instead I'd like to > draw the background as a tiled image pattern. > > With Cocoa I can use -[NSColor colorWithPatternImage:] but this does not > seem to work with QC, > or draw a repeatable texture with opengl. > > Is there a way to do this in QC? > > Thank you. > > -- > Ciao, > Mirko _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > > This email sent to gtole...@gmail.com >
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