On Oct 10, 2011, at 4:55 PM, Achim Breidenbach wrote: > Hi Mirko, > > I have put together two sample compositions: > > - Affine Tile Filter: Uses a core Image filter > - GLSL Shader: uses a shader for a Sprite patch.
Thanks, I've played a bit with your samples but they does not solve my problem. Suppose I have a rendering dimension of 1600x1200 and an image of 100x100px that I want to tile (replicate) to all the rendering area without modifying the tile dimension and aspect ratio. The Affine Tile patch does tiling if we scale down the image (scaling x/y < 0), but I need the opposite opposite direction. Scaling up to the rendering dimension without stretching the image, but tiling it. I've played with others tile patches but they doesn't seem work, apart the glsl shader that I still have to learn. -- Ciao, Mirko http://www.lynapp.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com