Hello Troy,

That is really fantastic news and I'm very thankful for your response. I do
hope that is in genuine error. Have a wonderful weekend.

Kind Regards,
Joshua De Salis Sophrin
www.sophrin.com


On Sat, Apr 13, 2013 at 2:40 PM, Troy Koelling <tkoell...@apple.com> wrote:

> No, this must have been a mistake. Quartz Composer is not deprecated, and
> still fully supported in Mountain Lion. The bug reporting system, as you
> all are aware is like a game of telephone and although I do not know how
> this could have happened, I apologize for any confusion it has caused.
>
>
> Sent from my iPhone
>
> On Apr 13, 2013, at 10:59 AM, George Toledo <gtole...@gmail.com> wrote:
>
> If QuartzComposer is, in fact, deprecated, I wish to encourage the
> appropriate representatives from Apple to make a public statement in a
> timely manner so as to give businesses that use this framework adequate
> time to refactor their code and find alternatives, if possible. I have the
> impression of a statement such as this being disclosed in Bug Reporter
> either means that the employee is either in err, very non-discrete, or that
> there has been a lack of timely communication between Apple and developers
> that use this framework about possible deprecation.
>
> I'll apologize in advance for the length of the following, but I think
> it's relevant and should every word should be carefully considered by
> whoever is in charge of this issue.
>
> Apple has an amazing technology with QuartzComposer. It's outstanding to
> be able to make QCPlugins and wrap up code for modular type of reuse. The
> ability to then be able to string those patches together and use the qtz
> file itself as a kind of "plugin" adds extreme flexibility that's simply
> unparalleled. No other Apple framework enables this.
> Consider that one could use a GLSL Shader patch, a GLSL Grid, and a Render
> in Image patch, with published image inputs and outputs, to replace the
> entire technology of Core Image with greater flexibility, and even more
> importantly, greater performance. Yet, that's only a sliver of what
> QuartzComposer actually enables programmers to quickly achieve, with the
> plus of using vetted pieces of code.
>
> In my time using QuartzComposer, I've used the technology as part of my
> toolset on projects for Nike, NBCUniversal, The Beastie Boys, Foo Fighters,
> Bon Jovi, Maroon 5, Prince, and many others. Most of my work is based in
> OpenGL, so it wouldn't be a big setback to not have QuartzComposer
> available, but in having used it on many projects I've been able to see
> what a great system it is and what an amazing technology Apple has.
> QuartzComposer has helped enable many novel and "first time ever" type
> events. I've also been able to setup a few things in QC, with the aid of
> OpenCL or the GLSL patch and hardware integration that are undoubtedly
> firsts in graphics computing as well as interactive experience.
>
> I've also used openFrameworks, Cinder, Processing, MaxMSP, and other
> "interactive programming" type frameworks/libraries/systems, and I don't
> think that any rival the strengths that are inherent to the QC system. Core
> Animation or SceneKit does not provide any kind of reasonable replacement.
> The only real replacement is just coding in pure Obj-C/OpenGL, which is ok
> by me, but probably not a great alternative for many developers who wish
> for a higher level API.
>
> In considering my use of QuartzComposer, the work of my peers that I
> directly know, and now seeing things like Facebook's use of QC, it makes me
> feel as though everyone is in on how great QC is except for Apple. I've
> seen Apple occasionally looking for people versed in openFrameworks,
> Processing, Cinder, etc., and it really drives home the point that "the
> grass is always greener". I've also noted a trend towards integration of
> QC-like facilities such as LFO, Interpolation, "chaining" shaders, being
> integrated into shader development environments. With the innovations
> happening in the realm of ray marching and WebGL, and considering that all
> of that could be easily programmed and setup in QC, it seems especially out
> of step for QC to ignore what they have in their hands.
>
> When I really dove into becoming a QuartzComposer power user, I was drawn
> to the innovation of kineme, and v002, who both made great plugins for
> QuartzComposer. I guess it's fair to say I became a really vocal kineme
> user, and have been a regular witness to the talents of Steve Mokris and
> Chris Wright. Anyone can go to kineme.net and see the formidable list of
> QuartzComposer plugins and QuartzComposer based Application that Chris
> Wright contributed while at kineme.
>
> The last real public murmur I remember about QuartzComposer from Apple, is
> what I assumed to be a press release about hiring Christopher Wright which
> mentioned all of this innovation from his work at kineme.
>
> It's staggering then, to consider how far we've come, to where the next
> public statement is someone who's working Bug Reporter at Apple, making an
> offhand remark of deprecation when no actual notice has been made to
> developers, paying or otherwise.
>
> What has happened in the interim? Why has the QuartzComposer technology
> not moved to iOS? How does a company go from hiring one of the most
> innovative contributors in a cutting edge technology, and go onto putting
> maybe 2 or 3 new features into that system in coming years? Did the
> technology go from being great to suddenly, not? Doubtful. This simply
> speaks to mismanagement, lack of insight, and mental limitation.
>
> As a consumer of Apple hardware, with my first computing experience being
> on a Lisa, I have to say, I love Apple stuff. It's great. However, it's not
> Apple's ads or product announcements that make the public feel like Apple
> is so relevant and cool; it's the fact that professionals in the realm of
> entertainment and media actually use Macs for professional activities. The
> first negative impact in this realm was with the acquisition of Logic and
> the software getting arguably less full featured. Then of course, the Final
> Cut X imbroglio, that still seems ongoing with bug fix after bug fix just
> to not have flashing green frames, not to mention the lack of native
> ability to load FXPlugins, instead using an odd QC-like with less features
> (oh the irony) "Motion 5" wrapper file. Now we're at the disclosure of
> possible QC deprecation, on a bug report regarding what is an
> embarrassingly easy thing to accomplish (loading 3D models), in a totally
> offhand and non-discreet way. Less than impressive, to say the least.
>
> Best regards,
> George Toledo
>
>
> On Apr 13, 2013, at 1:13 PM, CoGe - Tamas Nagy <i...@cogevj.hu> wrote:
>
> I disagree too - I have an app which depends on QC actually...
>
> On Apr 13, 2013, at 5:32 PM, Gordon Apple <g...@ed4u.com> wrote:
>
>  I disagree with the statement that QC is purely a developer tool.  To
> some extent, yes.  However, we have a new product coming out where we
> include QC animated components. We planned on releasing compatible QC
> templates, which users could use to add their own personalized effects.  If
> QC goes away, we will be very unhappy.  :-(
>
>
> On 4/13/13 3:49 AM, "Joshua Sophrin" <jsoph...@gmail.com> wrote:
>
> I could understand this if QC was a
> Consumer product. But as it is purely a developer tool, what technology is
> slated to take its place?
>
>
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