>> which means that fixed artillery becomes more powerful
One way to address the overpowered nature of artillery is to educate YOUR
BROTHER on the proper number of paintballs to load into the bunker Comet !
Ten, John !!
- Doug
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Frank Pittelli
Sent: Monday, May 04, 2009 11:44 AM
To: [email protected]
Subject: [TANKS] Re: Speed Limits
Mike Mangus wrote:
> For those of us still building tanks, what might the speed limit be at
> so we can select our gearing while we build?
There is a 100% probability that speed limits will *eventually* be
imposed in the hobby for safety reasons and to keep the game
competitive. The exact date and limit depends on how many fast vehicles
enter the hobby and are actually battled (that's been a relatively small
trickle for many years now). We have and will continue to delay the
decision as long as possible, provided self-regulating works. Steve
Tyng's recent decision to gear-down (which also improved his battery
life-time) was a good example of self-regulating. He still had
sufficient speed for his battling style, but now has better control of
the vehicle in tight spaces and longer runtime.
On the other hand, support vehicles continue to go faster and faster,
causing an imbalance in one important aspect the game - resupplying
fixed artillery. As the support vehicles go faster (and get smaller),
they are much, much harder to hit, which means that fixed artillery
becomes more powerful. So, at some point, we'll either slow down the
support vehicles using a speed limit, a direct solution, or impose
another restriction on them that indirectly serves the same purpose
(such as a minimum weight or size).
So, we can't say exactly what the speed limits will be or when they will
be imposed. It depends on how battlers push the envelopes and/or
restrain their designs. Once the heavy hand of regulation is imposed it
can never be lifted, so we move cautiously in these areas.
Anyone building systems today should *always* have some sort of
changeable gear/pulley ratio in their design that allows provides a
tradeoff between speed and power. Regardless of regulations, it allows
you to fine-tune the vehicle for performance reasons once you've
field-tested it.
Frank P.
PS. If a speed limit is imposed, it will be enforced using a simple
timed run over a known distance (e.g., 25 feet) at full throttle *on the
battlefield being used*. In general, that means that if you do the test
at home on easy terrain, you should easily pass the test on the
battlefield terrain (which is usually a much rougher terrain).
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