Frank wrote:- `at some point, we'll either slow down the support vehicles using a speed limit, a direct solution, or impose another restriction on them that indirectly serves the same purpose (such as a minimum weight or size).`
Id like to offer a suggestion to the `powers that be` and the group as a whole. It puzzles me why small Support Vehicles like Mules and Jeeps carry the same load ( 40 paint balls ) that larger SV`s carry A pre determined load ( number of paintballs ) could be assigned for each SV`s at designation of each vehicle type, i.e. a mule = 10 paintballs , a jeep 20 paintballs , bigger , slower vehicles like the Goer could carry 30 - 40 or more , whatever , obviously this is Franks decision but I find the 40 paintball rule regardless of vehicle type simple, but odd the way it currently is . Neil ` not taking over ` R On May 4, 4:43 pm, Frank Pittelli <[email protected]> wrote: > Mike Mangus wrote: > > For those of us still building tanks, what might the speed limit be at > > so we can select our gearing while we build? > > There is a 100% probability that speed limits will *eventually* be > imposed in the hobby for safety reasons and to keep the game > competitive. The exact date and limit depends on how many fast vehicles > enter the hobby and are actually battled (that's been a relatively small > trickle for many years now). We have and will continue to delay the > decision as long as possible, provided self-regulating works. Steve > Tyng's recent decision to gear-down (which also improved his battery > life-time) was a good example of self-regulating. He still had > sufficient speed for his battling style, but now has better control of > the vehicle in tight spaces and longer runtime. > > On the other hand, support vehicles continue to go faster and faster, > causing an imbalance in one important aspect the game - resupplying > fixed artillery. As the support vehicles go faster (and get smaller), > they are much, much harder to hit, which means that fixed artillery > becomes more powerful. So, at some point, we'll either slow down the > support vehicles using a speed limit, a direct solution, or impose > another restriction on them that indirectly serves the same purpose > (such as a minimum weight or size). > > So, we can't say exactly what the speed limits will be or when they will > be imposed. It depends on how battlers push the envelopes and/or > restrain their designs. Once the heavy hand of regulation is imposed it > can never be lifted, so we move cautiously in these areas. > > Anyone building systems today should *always* have some sort of > changeable gear/pulley ratio in their design that allows provides a > tradeoff between speed and power. Regardless of regulations, it allows > you to fine-tune the vehicle for performance reasons once you've > field-tested it. > > Frank P. > > PS. If a speed limit is imposed, it will be enforced using a simple > timed run over a known distance (e.g., 25 feet) at full throttle *on the > battlefield being used*. In general, that means that if you do the test > at home on easy terrain, you should easily pass the test on the > battlefield terrain (which is usually a much rougher terrain). --~--~---------~--~----~------------~-------~--~----~ You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat -~----------~----~----~----~------~----~------~--~---
