Frank wrote:-
`at some point, we'll either slow down the
support vehicles using a speed limit, a direct solution, or impose
another restriction on them that indirectly serves the same purpose
(such as a minimum weight or size).`

Id like to offer a suggestion to the `powers that be` and the group as
a whole.
It puzzles me why small Support Vehicles like Mules and Jeeps carry
the same load ( 40 paint balls ) that larger SV`s carry
A pre determined load ( number of paintballs ) could be assigned for
each SV`s at designation  of each vehicle type,  i.e. a mule = 10
paintballs , a jeep 20 paintballs ,  bigger , slower vehicles like the
Goer could carry 30 - 40 or more , whatever , obviously this is Franks
decision but I find the 40 paintball rule regardless of vehicle type
simple, but odd the way it currently is .

Neil ` not taking over ` R

On May 4, 4:43 pm, Frank Pittelli <[email protected]> wrote:
> Mike Mangus wrote:
> > For those of us still building tanks, what might the speed limit be at
> > so we can select our gearing while we build?
>
> There is a 100% probability that speed limits will *eventually* be
> imposed in the hobby for safety reasons and to keep the game
> competitive.  The exact date and limit depends on how many fast vehicles
> enter the hobby and are actually battled (that's been a relatively small
> trickle for many years now).  We have and will continue to delay the
> decision as long as possible, provided self-regulating works.  Steve
> Tyng's recent decision to gear-down (which also improved his battery
> life-time) was a good example of self-regulating.  He still had
> sufficient speed for his battling style, but now has better control of
> the vehicle in tight spaces and longer runtime.
>
> On the other hand, support vehicles continue to go faster and faster,
> causing an imbalance in one important aspect the game - resupplying
> fixed artillery.  As the support vehicles go faster (and get smaller),
> they are much, much harder to hit, which means that fixed artillery
> becomes more powerful.  So, at some point, we'll either slow down the
> support vehicles using a speed limit, a direct solution, or impose
> another restriction on them that indirectly serves the same purpose
> (such as a minimum weight or size).
>
> So, we can't say exactly what the speed limits will be or when they will
> be imposed.  It depends on how battlers push the envelopes and/or
> restrain their designs.  Once the heavy hand of regulation is imposed it
> can never be lifted, so we move cautiously in these areas.
>
> Anyone building systems today should *always* have some sort of
> changeable gear/pulley ratio in their design that allows provides a
> tradeoff between speed and power.  Regardless of regulations, it allows
> you to fine-tune the vehicle for performance reasons once you've
> field-tested it.
>
>         Frank P.
>
> PS. If a speed limit is imposed, it will be enforced using a simple
> timed run over a known distance (e.g., 25 feet) at full throttle *on the
> battlefield being used*.  In general, that means that if you do the test
> at home on easy terrain, you should easily pass the test on the
> battlefield terrain (which is usually a much rougher terrain).
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