Why not use the same method as th RC battleships
 and use scale speed? If a 1/1 tank could go 30mph then a 1 /6 could go??. 
It would make the battles more realistic and fair. The lighter and 
underarmored tank could out run and manoever the heavyer more powerfull 
tank. The lighter armored tank would have the speed advantage and the better 
armored tank would have the firepower and armor advantage, just like real 
tanks.

Tod Jones
Harrisonburg VA

----- Original Message ----- 
From: "Frank Pittelli" <[email protected]>
To: <[email protected]>
Sent: Monday, May 04, 2009 11:43 AM
Subject: [TANKS] Re: Speed Limits


>
> Mike Mangus wrote:
>> For those of us still building tanks, what might the speed limit be at
>> so we can select our gearing while we build?
>
> There is a 100% probability that speed limits will *eventually* be
> imposed in the hobby for safety reasons and to keep the game
> competitive.  The exact date and limit depends on how many fast vehicles
> enter the hobby and are actually battled (that's been a relatively small
> trickle for many years now).  We have and will continue to delay the
> decision as long as possible, provided self-regulating works.  Steve
> Tyng's recent decision to gear-down (which also improved his battery
> life-time) was a good example of self-regulating.  He still had
> sufficient speed for his battling style, but now has better control of
> the vehicle in tight spaces and longer runtime.
>
> On the other hand, support vehicles continue to go faster and faster,
> causing an imbalance in one important aspect the game - resupplying
> fixed artillery.  As the support vehicles go faster (and get smaller),
> they are much, much harder to hit, which means that fixed artillery
> becomes more powerful.  So, at some point, we'll either slow down the
> support vehicles using a speed limit, a direct solution, or impose
> another restriction on them that indirectly serves the same purpose
> (such as a minimum weight or size).
>
> So, we can't say exactly what the speed limits will be or when they will
> be imposed.  It depends on how battlers push the envelopes and/or
> restrain their designs.  Once the heavy hand of regulation is imposed it
> can never be lifted, so we move cautiously in these areas.
>
> Anyone building systems today should *always* have some sort of
> changeable gear/pulley ratio in their design that allows provides a
> tradeoff between speed and power.  Regardless of regulations, it allows
> you to fine-tune the vehicle for performance reasons once you've
> field-tested it.
>
> Frank P.
>
> PS. If a speed limit is imposed, it will be enforced using a simple
> timed run over a known distance (e.g., 25 feet) at full throttle *on the
> battlefield being used*.  In general, that means that if you do the test
> at home on easy terrain, you should easily pass the test on the
> battlefield terrain (which is usually a much rougher terrain).
>
> > 


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