gps on both units

On Sun, May 17, 2009 at 10:34 PM, Modena <[email protected]> wrote:

>
> I wouldn't think so - how would it know where the tank is? If I'm
> driving my tank around and I switch SV auto-pilot on, how is my SV
> going to find my constantly moving tank?
>
> you could put the SV into random auto-pilot mode and drive the tank to
> the SV, but assuming the SV "lives" at home base, you may as well just
> drive the tank back to home base, no SV required.
>
> On May 18, 1:31 pm, Michael Clark <[email protected]> wrote:
> > Wouldn't it be easier to have the supply vehicle drive itself to the
> tank?
> >
> >
> >
>  > On Sun, May 17, 2009 at 10:26 PM, Modena <[email protected]> wrote:
> >
> > > I don't think it is currently covered by the rules, but can I build
> > > some kind of auto-pilot? Here's what I'm thinking:
> >
> > > The servo cables out of the RX would plug into some custom circuit
> > > wizardry box and by default it just passes through the servo
> > > electrical interface for "normal" RC operation.
> >
> > > When I press a certain button on my TX to switch auto-pilot on, this
> > > engages the buggery box which then effectively cuts the circuit
> > > between the RX and the servo's/ESC/etc (except the channel which
> > > switches auto-pilot on/off) and a PIC or similar processor then
> > > "drives" the tank in a series of semi-random/pre-programmed patterns,
> > > maybe doing semi-random circles or whatever.
> >
> > > The reason I might want this is to be able to drive a support vehicle
> > > and a tank in the same battle. When the tank needs re-loading in the
> > > middle of the field, I put my tank in auto-pilot, grab the control for
> > > the SV and hoon on over - kill the auto-pilot on the tank, which means
> > > it stops moving, re-load, put it back in auto-pilot, hoon the SV back
> > > to base and then take over the tank again. With pre-programmed
> > > patterns that only the operator knows, you could even predict where
> > > the tank is going to move to next and place the SV accordingly. And
> > > with carefully programmed synthetic "piloting" it could even look like
> > > it's still under manual control, with traverse and elevate actions as
> > > well as vehicular movement.
> >
> > > Obviously the auto-pilot controlled movements would not want to be
> > > very far reaching, we don't want a runaway 80kg monster on our hands -
> > > it could still be hooked up that if RC reception drops out (either
> > > because of range, or manually switching off the TX) the tank stops
> > > dead (auto-pilot switches off) for safety. Switching auto-pilot on
> > > would be a selective decision too, tress, obstacles etc, although
> > > obstacle avoidance could be programmed in fairly easily with some
> > > readily available automotive proximity sensors (think reverse parking
> > > sensors).
> >
> > > Currently obviously there's nothing stopping me driving an SV over to
> > > my tank for reloading, but while I do that the tank is a sitting duck,
> > > the auto-pilot is just to make it into a randomly moving target,
> > > instead of stationary target practice.
> >
> > > I recognise the fact that it's better to get another person to pilot
> > > the SV, both for attack avoidance and because the more people involved
> > > in the battle the merrier, but this is another option if an SV pilot
> > > cannot be had for the day, and it's just cool, especially with
> > > obstacle avoidance :)
> >
> > > and no, I am not suggesting an auto-pilot controlled firing
> > > mechanism :)- Hide quoted text -
> >
> > - Show quoted text -
>  >
>

--~--~---------~--~----~------------~-------~--~----~
You are currently subscribed to the "R/C Tank Combat" group.
To post a message, send email to [email protected]
To unsubscribe, send email to [email protected]
Visit the group at http://groups.google.com/group/rctankcombat
-~----------~----~----~----~------~----~------~--~---

Reply via email to