Thank you.
I only used C at school. So I don't know much about C, that is to say
for C++...
Thanks for anyone who responded.
Le 24 janv. 07 à 12:07 Soir, Theodore H. Smith a écrit:
From: Arnaud Nicolet <[EMAIL PROTECTED]>
Date: Wed, 24 Jan 2007 00:15:04 +0100
Thanks.
I'll first try a solution with pure RB (it's more a challenge to
do =20
it using pure RB than using created classes).
But your answer is fine.
I'd switch to C++ if you wanted to make a game. Seriously... In
fact it wouldn't be too hard.
There must be quality cross platform game engines. And then you can
use WxWidgets for the GUI. The GUI is minimal in games and mostly
custom, so it doesn't matter much anyhow.
Look at Halo, they've got 2 standard Mac dialogs in the entire
game. A warning dialog, and a startup options dialog. All their
other many dialogs are custom dialogs writte in a futuristic 3d
style. So something as basic as WxWidgets would suffice.
RB is just too slow for games. It's sprite surface is slow. Super
sprite surface is better... but still you'll often want to do some
intensive math processing games, procssing big arrays of raw
numbers. Something C++ is suited for.
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