On Jan 24, 2007, at 6:07 AM, Theodore H. Smith wrote:

I'd switch to C++ if you wanted to make a game. Seriously... In fact it wouldn't be too hard.

I think that's overkill.

There must be quality cross platform game engines. And then you can use WxWidgets for the GUI. The GUI is minimal in games and mostly custom, so it doesn't matter much anyhow.

Look at Halo, they've got 2 standard Mac dialogs in the entire game. A warning dialog, and a startup options dialog. All their other many dialogs are custom dialogs writte in a futuristic 3d style. So something as basic as WxWidgets would suffice.

RB is just too slow for games. It's sprite surface is slow. Super sprite surface is better... but still you'll often want to do some intensive math processing games, procssing big arrays of raw numbers. Something C++ is suited for.

Rb is quite capable of holding it's own. I write 2d & 3d graphics application that quite math-intensive with decent performance. I don't think any SuperMario-type implementation is going to need to process "big arrays of raw numbers"

John
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