On Jan 24, 2007, at 6:07 AM, Theodore H. Smith wrote:
I'd switch to C++ if you wanted to make a game. Seriously... In
fact it wouldn't be too hard.
I think that's overkill.
There must be quality cross platform game engines. And then you can
use WxWidgets for the GUI. The GUI is minimal in games and mostly
custom, so it doesn't matter much anyhow.
Look at Halo, they've got 2 standard Mac dialogs in the entire
game. A warning dialog, and a startup options dialog. All their
other many dialogs are custom dialogs writte in a futuristic 3d
style. So something as basic as WxWidgets would suffice.
RB is just too slow for games. It's sprite surface is slow. Super
sprite surface is better... but still you'll often want to do some
intensive math processing games, procssing big arrays of raw
numbers. Something C++ is suited for.
Rb is quite capable of holding it's own. I write 2d & 3d graphics
application that quite math-intensive with decent performance. I
don't think any SuperMario-type implementation is going to need to
process "big arrays of raw numbers"
John
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