This sounds like optimizations made to the LLUDP packet handler (for ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be pretty straightforward to port back to OpenSim trunk. Is there a patch available, or any plans to submit one?
John > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] > On Behalf Of Ryan McDougall > Sent: Tuesday, December 09, 2008 9:18 AM > To: [email protected] > Subject: [REX] Re: realXtend 0.4 - hundreds of bots > > > Excellent, thanks! Very cool video. > > On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote: >> >> Hiya, >> >> I just updated rexdeveloper.org with this news about 0.4 optimizations >> & bots, including a nice new youtube video: >> >> realXtend 0.4 which was released a week ago includes a significant >> optimization regarding avatar movement packets. The number of >> packets has been reduced, the size of them made smaller and more >> movement updates are combined into one packet from multiple avatars. >> With this optimization and the new rexbots, we have been able to >> have over 300 bots on our LAN servers. >> >> Check out http://community.rexdeveloper.org for the video. >> >> - Tuco / LudoCraft >> realXtend project >> >>> >> > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
