This sounds like optimizations made to the LLUDP packet handler (for 
ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be 
pretty straightforward to port back to OpenSim trunk. Is there a patch 
available, or any plans to submit one?

John

> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of Ryan McDougall
> Sent: Tuesday, December 09, 2008 9:18 AM
> To: [email protected]
> Subject: [REX] Re: realXtend 0.4 - hundreds of bots
>
>
> Excellent, thanks! Very cool video.
>
> On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote:
>>
>> Hiya,
>>
>> I just updated rexdeveloper.org with this news about 0.4 optimizations
>> & bots, including a nice new youtube video:
>>
>> realXtend 0.4 which was released a week ago includes a significant
>> optimization regarding avatar movement packets. The number of
>> packets has been reduced, the size of them made smaller and more
>> movement updates are combined into one packet from multiple avatars.
>> With this optimization and the new rexbots, we have been able to
>> have over 300 bots on our LAN servers.
>>
>> Check out http://community.rexdeveloper.org  for the video.
>>
>> - Tuco / LudoCraft
>>  realXtend project
>>
>>>
>>
>
> 

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