Awesome. Sounds like a great improvement. Is it possible to use the rexbots to stress test the vanilla OpenSim servers too? Or it only works with the rex addons?
I and University of Otago conduct stress tests on OpenSim with the use of various hardware and various number of real SL clients. We can easily crank up to 100 real clients connected to a server, and stress test various performance indicators. We have not used bots as such, although now we are working on improving and fully automating some of the tests so that we can bootstrap and tests more than 100 clients at once. Have you done comparisons (say, with 20 bots and 20 real Rex clients) to see what sort of differences are between using one or the other for testing? I'd be really interested to see your tests and comparisons like that. -- cheers Mariusz On Wed, Dec 10, 2008 at 3:53 AM, Tuco <[EMAIL PROTECTED]> wrote: > > Hiya, > > I just updated rexdeveloper.org with this news about 0.4 optimizations > & bots, including a nice new youtube video: > > realXtend 0.4 which was released a week ago includes a significant > optimization regarding avatar movement packets. The number of packets > has been reduced, the size of them made smaller and more movement > updates are combined into one packet from multiple avatars. With this > optimization and the new rexbots, we have been able to have over 300 > bots on our LAN servers. > > Check out http://community.rexdeveloper.org for the video. > > - Tuco / LudoCraft > realXtend project > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
