Patch to LL viewer or OpenSim? If its in OpenSim I can try to dig it out myself if I can get Tuco to explain it to me...
Cheers, On Wed, Dec 10, 2008 at 8:28 PM, Hurliman, John <[EMAIL PROTECTED]> wrote: > > This sounds like optimizations made to the LLUDP packet handler (for > ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be > pretty straightforward to port back to OpenSim trunk. Is there a patch > available, or any plans to submit one? > > John > >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] >> On Behalf Of Ryan McDougall >> Sent: Tuesday, December 09, 2008 9:18 AM >> To: [email protected] >> Subject: [REX] Re: realXtend 0.4 - hundreds of bots >> >> >> Excellent, thanks! Very cool video. >> >> On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote: >>> >>> Hiya, >>> >>> I just updated rexdeveloper.org with this news about 0.4 optimizations >>> & bots, including a nice new youtube video: >>> >>> realXtend 0.4 which was released a week ago includes a significant >>> optimization regarding avatar movement packets. The number of >>> packets has been reduced, the size of them made smaller and more >>> movement updates are combined into one packet from multiple avatars. >>> With this optimization and the new rexbots, we have been able to >>> have over 300 bots on our LAN servers. >>> >>> Check out http://community.rexdeveloper.org for the video. >>> >>> - Tuco / LudoCraft >>> realXtend project >>> >>>> >>> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
