Patch to LL viewer or OpenSim?

If its in OpenSim I can try to dig it out myself if I can get Tuco to
explain it to me...

Cheers,

On Wed, Dec 10, 2008 at 8:28 PM, Hurliman, John <[EMAIL PROTECTED]> wrote:
>
> This sounds like optimizations made to the LLUDP packet handler (for 
> ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be 
> pretty straightforward to port back to OpenSim trunk. Is there a patch 
> available, or any plans to submit one?
>
> John
>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Ryan McDougall
>> Sent: Tuesday, December 09, 2008 9:18 AM
>> To: [email protected]
>> Subject: [REX] Re: realXtend 0.4 - hundreds of bots
>>
>>
>> Excellent, thanks! Very cool video.
>>
>> On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote:
>>>
>>> Hiya,
>>>
>>> I just updated rexdeveloper.org with this news about 0.4 optimizations
>>> & bots, including a nice new youtube video:
>>>
>>> realXtend 0.4 which was released a week ago includes a significant
>>> optimization regarding avatar movement packets. The number of
>>> packets has been reduced, the size of them made smaller and more
>>> movement updates are combined into one packet from multiple avatars.
>>> With this optimization and the new rexbots, we have been able to
>>> have over 300 bots on our LAN servers.
>>>
>>> Check out http://community.rexdeveloper.org  for the video.
>>>
>>> - Tuco / LudoCraft
>>>  realXtend project
>>>
>>>>
>>>
>>
>>
>
> >
>

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