My wild guess would be that it could require changes in both. I suppose this could pose problems when using a vanilla LL viewer, but it's best to hear from Tuco directly.
2008/12/10 Ryan McDougall <[EMAIL PROTECTED]>: > > Patch to LL viewer or OpenSim? > > If its in OpenSim I can try to dig it out myself if I can get Tuco to > explain it to me... > > Cheers, > > On Wed, Dec 10, 2008 at 8:28 PM, Hurliman, John <[EMAIL PROTECTED]> wrote: >> >> This sounds like optimizations made to the LLUDP packet handler (for >> ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be >> pretty straightforward to port back to OpenSim trunk. Is there a patch >> available, or any plans to submit one? >> >> John >> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On Behalf Of Ryan McDougall >>> Sent: Tuesday, December 09, 2008 9:18 AM >>> To: [email protected] >>> Subject: [REX] Re: realXtend 0.4 - hundreds of bots >>> >>> >>> Excellent, thanks! Very cool video. >>> >>> On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote: >>>> >>>> Hiya, >>>> >>>> I just updated rexdeveloper.org with this news about 0.4 optimizations >>>> & bots, including a nice new youtube video: >>>> >>>> realXtend 0.4 which was released a week ago includes a significant >>>> optimization regarding avatar movement packets. The number of >>>> packets has been reduced, the size of them made smaller and more >>>> movement updates are combined into one packet from multiple avatars. >>>> With this optimization and the new rexbots, we have been able to >>>> have over 300 bots on our LAN servers. >>>> >>>> Check out http://community.rexdeveloper.org for the video. >>>> >>>> - Tuco / LudoCraft >>>> realXtend project >>>> >>>>> >>>> >>> >>> >> >> > >> > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
