My wild guess would be that it could require changes in both. I
suppose this could pose problems when using a vanilla LL viewer, but
it's best to hear from Tuco directly.

2008/12/10 Ryan McDougall <[EMAIL PROTECTED]>:
>
> Patch to LL viewer or OpenSim?
>
> If its in OpenSim I can try to dig it out myself if I can get Tuco to
> explain it to me...
>
> Cheers,
>
> On Wed, Dec 10, 2008 at 8:28 PM, Hurliman, John <[EMAIL PROTECTED]> wrote:
>>
>> This sounds like optimizations made to the LLUDP packet handler (for 
>> ObjectUpdate* and ImprovedTerseObjectUpdate packets), and as such should be 
>> pretty straightforward to port back to OpenSim trunk. Is there a patch 
>> available, or any plans to submit one?
>>
>> John
>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Ryan McDougall
>>> Sent: Tuesday, December 09, 2008 9:18 AM
>>> To: [email protected]
>>> Subject: [REX] Re: realXtend 0.4 - hundreds of bots
>>>
>>>
>>> Excellent, thanks! Very cool video.
>>>
>>> On Tue, Dec 9, 2008 at 4:53 PM, Tuco <[EMAIL PROTECTED]> wrote:
>>>>
>>>> Hiya,
>>>>
>>>> I just updated rexdeveloper.org with this news about 0.4 optimizations
>>>> & bots, including a nice new youtube video:
>>>>
>>>> realXtend 0.4 which was released a week ago includes a significant
>>>> optimization regarding avatar movement packets. The number of
>>>> packets has been reduced, the size of them made smaller and more
>>>> movement updates are combined into one packet from multiple avatars.
>>>> With this optimization and the new rexbots, we have been able to
>>>> have over 300 bots on our LAN servers.
>>>>
>>>> Check out http://community.rexdeveloper.org  for the video.
>>>>
>>>> - Tuco / LudoCraft
>>>>  realXtend project
>>>>
>>>>>
>>>>
>>>
>>>
>>
>> >
>>
>
> >
>

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