Hooooo for me it's really really good to ear that.
easy some of my freidns search for a permanent realxtend grid  and if
we found one we connect  toghete on that grid and leave definitevily
Second Life for building IN-world project  buildings  arts etc etc(so
nothing mroe building on Second Life for example).
So i'm now impatient to be at the end of 2008? naaaa 2009 ^^^so bad i
can't help more than beta-tester i never try programming really deeper
than compile existing files....
so i wish you lot of luck and good work more for teh future than now
and i of course follow you on the *jump* to this new generation
viewer .
and about the server? that's mean it become NG too?

On Dec 15, 2:13 pm, "Ryan McDougall" <[email protected]> wrote:
> Hello,
>
> Since arriving at realXtend I have been working hard to help define a
> strategy and plan for 2009.
>
> One of the main problems we discovered was that working with the
> forked LL viewer code was making our changes more and more difficult,
> and more and more unstable as time went on. We felt we had no choice
> but to undertake writing our own viewer from scratch.
>
> Right now we are in the very initial design phase, and very little has
> been decided except it will be Apache 2.0 licensed, and contain no
> code what so ever from LL. We are hopeful that this means OpenSim will
> allow you to work on reX and OpenSim at the same time (provided you
> haven't seen any LL copyrighted code).
>
> The legacy viewer will have another release, 0.5, to tidy up loose
> ends we feel we have left. After that we will concentrate all of 2009
> on a more permanent solution: reX-Next Generation.
>
> Practically this means that some of the bugs you have filed with us
> will be marked "won't fix". Realistically however, the reason we are
> making reX-NG is that it was practically impossible to fix them in the
> current code-base any ways.
>
> We understand that some of you have been using reX in production
> environments, and we will continue to recommend reX 0.5 for real-world
> use. However it is our intention that reX-NG would become usable by
> the end of 2009.
>
> We thank you very much for your patience, and hope that you can stick
> with us as we make this transition to a more sound long-term
> direction.
>
> Cheers,
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