Ok, cut and dry. Where do you need me right now? How can I help you the most?
Documentation, or browser support? Just choose one, and I'll head in that direction. Documentation would be much easier for me (less learning curve), but eventually I want to help with browser support (but I have a "learning curve" that I'll need to catch up on) to familiarize myself with the code. So I'm just trying to figure out, which would be most beneficial to the project right now? We have a working and functioning browser, but should I work on cross-platform porting (as Kirstenlee seems to be somewhat busy with her own endeavors right now), so should I try to pick up that ball, and start running with it? or should I just focus more on the documentation for now? your choice. Just tell me which is more important at this stage. I'm still learning, so I could do documentation as I go, so it would really be up to you with whatever direction you want me to head. I may need some "hand holding" with the browser development, just for a month or so till I get everything all figured out. I just don't know if Kirstenlee has that kind of time to give to help me get going. But at least this way, we have 2 browser/viewer developers, and not just one. I think the browser development/support could end up being a fulltime job, simply because it would be constant work trying to keep up with latest server builds, new features and supporting the additional features on the server side. Browser would definitely be much more work, but where do you want me. On Tue, Dec 16, 2008 at 1:31 AM, Ryan McDougall <[email protected]> wrote: > > reX-NG is a project codeword for now, in order to distinguish it from > reX-legacy. Since planning is incomplete, its hard to define these > completely. > > Previously reX was a fork of OpenSim and LL's SL viewer. The fork has > over time become hard to maintain, and thus of lower quality. > > ModreX fixes the OpenSim fork by making reX a RegionModule on top of > stock OpenSim. The protocol that reX implements is a somewhat modified > version of OS's SL protocol. > > reX-NG viewer is our new viewer, which will work with ModreX, which > implies a certain amout of SL compatibility. However due to the > modularity of OpenSim, we have a certain amount of flexibility to > alter the protocol, meaning it will likely not work without on OpenSim > without ModreX. > > Cheers, > > On Tue, Dec 16, 2008 at 9:21 AM, Mark Malewski <[email protected]> > wrote: > > Well it sounds that ModRex/0.5 will be the next "stable" release, and > have > > the majority of the features that I would like to see. > > > > What will happen with NextGen though? Will OpenSim grids work with > NextGen? > > > > How easily would it be to move/migrate from 0.5/Modrex over to NextGen > once > > it's complete? > > > > Will there be some form of upgrade scripts we can run, or some form of > > migration path so that a grid built in 0.5/modrex could be upgraded to > > Nextgen? How exactly will that work? > > > > Will there be a migration path from 0.5/Modrex to nextgen (once it's > > completed) or will builders using 0.5/Modrex be forced to choose between > one > > or the other with no simple migration strategy between the two > > technologies? Or will "nextgen" just be another module for the OpenSim > > project? > > > > On Tue, Dec 16, 2008 at 1:04 AM, Ryan McDougall <[email protected]> > wrote: > >> > >> On Mon, Dec 15, 2008 at 3:13 PM, Ryan McDougall <[email protected]> > >> wrote: > >> > Hello, > >> > > >> > Since arriving at realXtend I have been working hard to help define a > >> > strategy and plan for 2009. > >> > > >> > One of the main problems we discovered was that working with the > >> > forked LL viewer code was making our changes more and more difficult, > >> > and more and more unstable as time went on. We felt we had no choice > >> > but to undertake writing our own viewer from scratch. > >> > > >> > Right now we are in the very initial design phase, and very little has > >> > been decided except it will be Apache 2.0 licensed, and contain no > >> > code what so ever from LL. We are hopeful that this means OpenSim will > >> > allow you to work on reX and OpenSim at the same time (provided you > >> > haven't seen any LL copyrighted code). > >> > > >> > The legacy viewer will have another release, 0.5, to tidy up loose > >> > ends we feel we have left. After that we will concentrate all of 2009 > >> > on a more permanent solution: reX-Next Generation. > >> > > >> > Practically this means that some of the bugs you have filed with us > >> > will be marked "won't fix". Realistically however, the reason we are > >> > making reX-NG is that it was practically impossible to fix them in the > >> > current code-base any ways. > >> > > >> > We understand that some of you have been using reX in production > >> > environments, and we will continue to recommend reX 0.5 for real-world > >> > use. However it is our intention that reX-NG would become usable by > >> > the end of 2009. > >> > > >> > We thank you very much for your patience, and hope that you can stick > >> > with us as we make this transition to a more sound long-term > >> > direction. > >> > > >> > Cheers, > >> > > >> > >> To try to answer some questions raised, I will say that reX-NG viewer > >> will be compatible with modrex, which is a custom region module built > >> on top of OpenSim. It will be a 100% re-write, and will contain no LL > >> code what so ever. > >> > >> January and February will have some internal design discussion, with > >> participation slowly opening up in a fair and open manner as the > >> project matures and gains focus. > >> > >> 0.5 is intended to be the last release of the current system, and > >> should include a set of important stabilizations, and work with > >> modrex. > >> > >> reX-NG will likely take a while to make useful, and 0.5 will be > >> recommended for use until then. Whether or not you wish "waste your > >> time" on 0.5, or jump straight to NG, is entirely up to your values. > >> > >> If there are any more questions please let me know. > >> > >> Cheers, > >> >> > > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
