reX-NG is a project codeword for now, in order to distinguish it from reX-legacy. Since planning is incomplete, its hard to define these completely.
Previously reX was a fork of OpenSim and LL's SL viewer. The fork has over time become hard to maintain, and thus of lower quality. ModreX fixes the OpenSim fork by making reX a RegionModule on top of stock OpenSim. The protocol that reX implements is a somewhat modified version of OS's SL protocol. reX-NG viewer is our new viewer, which will work with ModreX, which implies a certain amout of SL compatibility. However due to the modularity of OpenSim, we have a certain amount of flexibility to alter the protocol, meaning it will likely not work without on OpenSim without ModreX. Cheers, On Tue, Dec 16, 2008 at 9:21 AM, Mark Malewski <[email protected]> wrote: > Well it sounds that ModRex/0.5 will be the next "stable" release, and have > the majority of the features that I would like to see. > > What will happen with NextGen though? Will OpenSim grids work with NextGen? > > How easily would it be to move/migrate from 0.5/Modrex over to NextGen once > it's complete? > > Will there be some form of upgrade scripts we can run, or some form of > migration path so that a grid built in 0.5/modrex could be upgraded to > Nextgen? How exactly will that work? > > Will there be a migration path from 0.5/Modrex to nextgen (once it's > completed) or will builders using 0.5/Modrex be forced to choose between one > or the other with no simple migration strategy between the two > technologies? Or will "nextgen" just be another module for the OpenSim > project? > > On Tue, Dec 16, 2008 at 1:04 AM, Ryan McDougall <[email protected]> wrote: >> >> On Mon, Dec 15, 2008 at 3:13 PM, Ryan McDougall <[email protected]> >> wrote: >> > Hello, >> > >> > Since arriving at realXtend I have been working hard to help define a >> > strategy and plan for 2009. >> > >> > One of the main problems we discovered was that working with the >> > forked LL viewer code was making our changes more and more difficult, >> > and more and more unstable as time went on. We felt we had no choice >> > but to undertake writing our own viewer from scratch. >> > >> > Right now we are in the very initial design phase, and very little has >> > been decided except it will be Apache 2.0 licensed, and contain no >> > code what so ever from LL. We are hopeful that this means OpenSim will >> > allow you to work on reX and OpenSim at the same time (provided you >> > haven't seen any LL copyrighted code). >> > >> > The legacy viewer will have another release, 0.5, to tidy up loose >> > ends we feel we have left. After that we will concentrate all of 2009 >> > on a more permanent solution: reX-Next Generation. >> > >> > Practically this means that some of the bugs you have filed with us >> > will be marked "won't fix". Realistically however, the reason we are >> > making reX-NG is that it was practically impossible to fix them in the >> > current code-base any ways. >> > >> > We understand that some of you have been using reX in production >> > environments, and we will continue to recommend reX 0.5 for real-world >> > use. However it is our intention that reX-NG would become usable by >> > the end of 2009. >> > >> > We thank you very much for your patience, and hope that you can stick >> > with us as we make this transition to a more sound long-term >> > direction. >> > >> > Cheers, >> > >> >> To try to answer some questions raised, I will say that reX-NG viewer >> will be compatible with modrex, which is a custom region module built >> on top of OpenSim. It will be a 100% re-write, and will contain no LL >> code what so ever. >> >> January and February will have some internal design discussion, with >> participation slowly opening up in a fair and open manner as the >> project matures and gains focus. >> >> 0.5 is intended to be the last release of the current system, and >> should include a set of important stabilizations, and work with >> modrex. >> >> reX-NG will likely take a while to make useful, and 0.5 will be >> recommended for use until then. Whether or not you wish "waste your >> time" on 0.5, or jump straight to NG, is entirely up to your values. >> >> If there are any more questions please let me know. >> >> Cheers, >> >> > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
