Has anyone been able to build their own meshes and texturemap them?
I tried the following experiment using modrex:

 1. Used the latest Blender and OGRE exporter to create a UV sphere mesh
 2. Used one of the OGRE tools to convert the resulting .xml file to .mesh
 3. Imported the .mesh file successfully as a 3D model into realxtend
 4. Loaded a texture from the OGRE demos (greenskin, which is 256x256)
 5. Tried applying the texture to the sphere

Instead of texture mapping the sphere in the realxtend viewer,
the sphere looks as if only one color from
the texture map is used.  Trying to texture map one of the OGRE demo meshes
(the fish.mesh for example) works fine, though and the fish takes on the
full greenskin texture. Trying to texture map the OGRE head model results in
only the eyes being texture mapped.

-p


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