Hi there, i always use blender to ogre for reX and it works perfectly. Two
simple things that maybe you are missing in the process are:- unwrap the
UVsphere in blender
- assign a material to the UVsphere

i hope this can help.

On Tue, Jan 27, 2009 at 5:42 AM, Paul Fishwick <[email protected]>wrote:

>
> Has anyone been able to build their own meshes and texturemap them?
> I tried the following experiment using modrex:
>
>  1. Used the latest Blender and OGRE exporter to create a UV sphere mesh
>  2. Used one of the OGRE tools to convert the resulting .xml file to .mesh
>  3. Imported the .mesh file successfully as a 3D model into realxtend
>  4. Loaded a texture from the OGRE demos (greenskin, which is 256x256)
>  5. Tried applying the texture to the sphere
>
> Instead of texture mapping the sphere in the realxtend viewer,
> the sphere looks as if only one color from
> the texture map is used.  Trying to texture map one of the OGRE demo meshes
> (the fish.mesh for example) works fine, though and the fish takes on the
> full greenskin texture. Trying to texture map the OGRE head model results
> in
> only the eyes being texture mapped.
>
> -p
>
>
> >
>

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