Hi there, i always use blender to ogre for reX and it works perfectly. Two simple things that maybe you are missing in the process are:- unwrap the UVsphere in blender - assign a material to the UVsphere
i hope this can help. On Tue, Jan 27, 2009 at 5:42 AM, Paul Fishwick <[email protected]>wrote: > > Has anyone been able to build their own meshes and texturemap them? > I tried the following experiment using modrex: > > 1. Used the latest Blender and OGRE exporter to create a UV sphere mesh > 2. Used one of the OGRE tools to convert the resulting .xml file to .mesh > 3. Imported the .mesh file successfully as a 3D model into realxtend > 4. Loaded a texture from the OGRE demos (greenskin, which is 256x256) > 5. Tried applying the texture to the sphere > > Instead of texture mapping the sphere in the realxtend viewer, > the sphere looks as if only one color from > the texture map is used. Trying to texture map one of the OGRE demo meshes > (the fish.mesh for example) works fine, though and the fish takes on the > full greenskin texture. Trying to texture map the OGRE head model results > in > only the eyes being texture mapped. > > -p > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
