On Tue, Jan 27, 2009 at 4:15 PM, Paul Fishwick <[email protected]> wrote: > Let me rephrase the problem since now it seems that it is not directly > connected to Blender specifically. Take the mesh models that one finds > inside the OGRE Demos that can be downloaded. Here are the results of > applying textures inside of ReXViewer to these models once they have > been uploaded: > > Knot -- works fine - texture maps whole knot > Fish - works fine - texture maps whole fish > Sphere - doesn't map correctly (monochrome) > Ogrehead - texture maps only the eyes, not the rest of the head > > Is there a characteristic of the OGRE Demo Sphere and Ogrehead that > makes it so that these meshes are not textured correctly?
The sphere mesh is lacking texture coordinates (UV), therefore it will show up monochrome. The Ogrehead on the other hand has four submeshes, and thus uses four materials/textures. When you select it as a mesh you should see four enabled material comboboxes in the reX / Material tab, using them you can select all four. From memory, the second one maps most of the head skin. - Lasse / realXtend developer --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
