I had a similar problem after importing a Sketchup model as a mesh following Peter Quirk's tutorial. I have not checked the error message, and I also have not toggled phantom on and back off as I have read somewhere may be necessary. But I could not get collision detection to work when I tried standing on the model - I dropped through it. I will go back and try again and see what I can find out.
On Wed, Apr 8, 2009 at 3:56 AM, Thomas Schindler <[email protected]> wrote: > Hi, > > I have a problem with my custom 3D meshes in realxtend. The collision > detection seems not to work for them at all. When I create a cube and assign > the mesh to it, then my avatar collides with the cube. As soon as I assign > th mesh to the collision dropdown menu, the collision works neither for the > mesh nor for the cube. I am using the opendynamics engine for physics. In > the shell window of the local running server appears an error message: > [Physics]: Error importing mesh: temple, “Der Objektverweis wurde nicht auf > eine Objektinstanz festgelegt.” > I try it in english: [Physics]: Error importing mesh: temple, “The object > reference was not allocated to an objectinstance.” > > Is there anyone, who had the same problem or any idea what might went wrong? > > Kind regards > Thomas > > > > > > -- Center for Community Lower Eastside Girls Club http://www.girlsclub.org The Daily Glyph http://www.gomaya.com/glyph Cell 646 704 2021 --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
