I had a similar problem after importing a Sketchup model as a mesh
following Peter Quirk's tutorial. I have not checked the error
message, and I also have not toggled phantom on and back off as I have
read somewhere may be necessary. But I could not get collision
detection to work when I tried standing on the model - I dropped
through it. I will go back and try again and see what I can find out.

On Wed, Apr 8, 2009 at 3:56 AM, Thomas Schindler <[email protected]> wrote:
> Hi,
>
> I have a problem with my custom 3D meshes in realxtend. The collision
> detection seems not to work for them at all. When I create a cube and assign
> the mesh to it, then my avatar collides with the cube. As soon as I assign
> th mesh to the collision dropdown menu, the collision works neither for the
> mesh nor for the cube. I am using the opendynamics engine for physics. In
> the shell window of the local running server appears an error message:
> [Physics]: Error importing mesh: temple, “Der Objektverweis wurde nicht auf
> eine Objektinstanz festgelegt.”
> I try it in english: [Physics]: Error importing mesh: temple, “The object
> reference was not allocated to an objectinstance.”
>
> Is there anyone, who had the same problem or any idea what might went wrong?
>
> Kind regards
> Thomas
>
>
>
> >
>



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