Have you applied the patch to the viewer? It had something to do that
imports did not work. I guess this is a bit different issue, but just in
case take a look at my post, right at the end:
http://www.cybertechnews.org/?p=1008

Jani

2009/4/8 Dave Pentecost <[email protected]>

>
> I had a similar problem after importing a Sketchup model as a mesh
> following Peter Quirk's tutorial. I have not checked the error
> message, and I also have not toggled phantom on and back off as I have
> read somewhere may be necessary. But I could not get collision
> detection to work when I tried standing on the model - I dropped
> through it. I will go back and try again and see what I can find out.
>
> On Wed, Apr 8, 2009 at 3:56 AM, Thomas Schindler <[email protected]>
> wrote:
> > Hi,
> >
> > I have a problem with my custom 3D meshes in realxtend. The collision
> > detection seems not to work for them at all. When I create a cube and
> assign
> > the mesh to it, then my avatar collides with the cube. As soon as I
> assign
> > th mesh to the collision dropdown menu, the collision works neither for
> the
> > mesh nor for the cube. I am using the opendynamics engine for physics. In
> > the shell window of the local running server appears an error message:
> > [Physics]: Error importing mesh: temple, “Der Objektverweis wurde nicht
> auf
> > eine Objektinstanz festgelegt.”
> > I try it in english: [Physics]: Error importing mesh: temple, “The object
> > reference was not allocated to an objectinstance.”
> >
> > Is there anyone, who had the same problem or any idea what might went
> wrong?
> >
> > Kind regards
> > Thomas
> >
> >
> >
> > >
> >
>
>
>
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> >
>

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