Hi Toni - thanks for the news, I was using the Edificio6 scene that Alberto had posted here in the group. So I think we both are using the same. I forgot to mention, that I used for this test a Taiga 0.1.4 and a Taiga 0.2.0 RC1 setup - both freshly installed. I don't know if that helps you, but when in local scene I choose the Save option, a file with the scene name and the ending .saved is created in the scene directory on the local PC. As for the zip file that should be created, I can confirm that they don't get created on my PC. To create the scenes I used Blender 2.49b with the ogre mesh and scene exporter found on the ogre site.
On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo <[email protected]> wrote: > On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote: > > thanks for your reply, I had it run for about a half hour without any > > results. Also when I try to load Albertos sample scene, it doesn't > > show up local. But if I use my test scenes which have smaller mesh > > size, they show up local. I'm affraid it must be something related to > > the Win7 installation I have, as Albertos scene seems to run perfectly > > on his XP installation. About the zip file you mentioned, where should > > I look for it? I checked in the same folder where the scene files are. > > Yes it seems to make the zip in the same folder. I think that it gets > stuck for you at 14% and you don't see .zip files there mean that the > zip creation fails somehow. Unfortunately I think the errors from there > are not going to the log nor f1 console now, only to the console window > which is disabled in releases .. we have to fix that too. > > That worked for me with both of your test scenes, they both show locally > and Naali makes the zips, but so far have managed to publish only the > other to the server 'cause am encountering some other prob with my > server setup perhaps. > > Alberto's EDIFICIO 6 gives me a parser error when reading the file > locally. I suspect a bug / incompatibility in the simple dotscene loader > from the python-ogre project. Are you saying that worked for you? Or did > I find a different scene zip than the one you meant. > > Matti already did some fixes and little ui improvements today, we'll be > testing more. > > > Pedro > > ~Toni > > > On Sun, Oct 10, 2010 at 8:47 AM, Toni Alatalo <[email protected]> > > wrote: > > On su, 2010-10-10 at 09:42 +0300, Toni Alatalo wrote: > > > On la, 2010-10-09 at 15:29 +0200, Peter Steinlechner wrote: > > > > Have you tried also to export the scene without the camera > > and the > > > > lamp ? I just selected the objects and it worked well. > > > That won't affect the zip making + uploading part. If you > > can see the > > > scene locally after the load, it could be read ok. The > > publish button > > > just blindly makes a zip of the files and uploads it using > > http. > > > > > > Oops sorry apparently I was wrong there -- the publisher > > actually does > > read the scene structure to find material references etc., I > > guess to > > know what textures etc. it needs to put in the zip, so it is > > indeed > > possible there is some bug there if it doesn't take into > > regard entities > > without mats like cameras. So this may be worth a try too. > > > > ~Toni > > > > > > > The people who had problems: did you wait for long? > > > > > > The fact that the GUI status bar now gets stuck does not > > mean that he > > > tool got stuck. It just is not yet implemented so that it > > would update > > > incrementally -- it jumps in big steps when everything is > > done, so the > > > GUI is misleading. > > > > > > I read the publish code now, and the zip making part > > apparently copies > > > all the textures to a temporary directory etc. which can > > take a while. > > > > > > This is probably made worse by that zip making being run in > > a thread in > > > the same process. So if you have Naali running at > > not-ultra-high fps, it > > > can be slow (Naali eats all cpu of that processor, and if > > you are on > > > multicore, the other processors are not utilized for the zip > > making now > > > because cpython has a global lock). > > > > > > So if the people who had probs can please test again, let it > > run for a > > > long time, and see if a .zip file finally appears etc. that > > would be > > > helpful. > > > > > > On the dev side I think we should port that to use a > > subprocess -- then > > > it will not be slowed down by Naali mainloop with the > > rendering etc., > > > especially on multicore machines should be normal speed for > > zip making > > > then. Matti R. can see an example in pychessview if wants to > > give this a > > > shot. Fortunately it should be trivial, perhaps only > > 1-2hours of work to > > > adapt. I may try it next week if have time, can give an > > update then if > > > it works out. > > > > > > Thanks for the feedback! > > > > > > ~Toni > > > > > > > On Sat, Oct 9, 2010 at 3:01 PM, MasterJ > > <[email protected]> wrote: > > > > here i have same trouble too (and more becaue i > > have a python > > > > error > > > > with blender) > > > > the progress bar stop at 14%. > > > > but i use Naali 0.3.1 and Taiga 0.1.4 > > > > > > > > i have changed nothing on the opensim.ini here. > > > > and i never try uplaod scene from console because > > i can't > > > > found the > > > > command to type. > > > > > > > > > > > > > > > > for the ones know python my python error is : > > > > http://www.masterj.name/blendersceneerror.jpg > > > > > > > > MasterJ > > > > > > > > On 9 oct, 13:00, pedro <[email protected]> > > wrote: > > > > > > > > > > > > > Hi all > > > > > > > > > > Despite scene upload via console workes fine, > > scene upload > > > > via naali > > > > > resists to work on my setup. On the server I > > have the > > > > following > > > > > settings: > > > > > > > > > > serverside_object_permissions=true > > > > > > > > > > allow_grid_gods=false > > > > > > > > > > ; This allows somne control over permissions > > > > > ; please note that this still doesn't duplicate > > SL, and is > > > > not > > > > > intended to > > > > > region_owner_is_god = true > > > > > parcel_owner_is_god = true > > > > > > > > > > On the client side I run naali 0.3.2 on Win 7pro > > with Admin > > > > rights and > > > > > the most actual updates. > > > > > > > > > > So when I load a local scene it looks fine, > > everything is > > > > there. When > > > > > I try to publish the scene to the server > > nothing happens, > > > > except the > > > > > progressbar jumps to 14% and gets stuck there. I > > can't see > > > > any > > > > > activity on the consoles, so my wild guess is > > that it must > > > > get stuck > > > > > at creating the zip file. > > > > > > > > > > Installed is 7zip, but I also tried after > > uninstalling it > > > > and also > > > > > tried with switched off virus scanner without > > any success. > > > > > > > > > > What else could I try to make this strong > > feature working ? > > > > > > > > -- > > > > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > > > > > -- > > > > http://groups.google.com/group/realxtend > > > > http://www.realxtend.org > > > > > > > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
