Hi Toni - thanks for the news, I was using the Edificio6 scene that Alberto
had posted here in the group. So I think we both are using the same. I
forgot to mention, that I used for this test a Taiga 0.1.4 and a Taiga 0.2.0
RC1 setup - both freshly installed. I don't know if that helps you, but when
in local scene I choose the Save option, a file with the scene name and the
ending .saved is created in the scene directory on the local PC. As for the
zip file that should be created, I can confirm that they don't get created
on my PC. To create the scenes I used Blender 2.49b with the ogre mesh and
scene exporter found on the ogre site.

On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo <[email protected]> wrote:

> On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote:
> > thanks for your reply, I had it run for about a half hour without any
> > results. Also when I try to load Albertos sample scene, it doesn't
> > show up local. But if I use my test scenes which have smaller mesh
> > size, they show up local. I'm affraid it must be something related to
> > the Win7 installation I have, as Albertos scene seems to run perfectly
> > on his XP installation. About the zip file you mentioned, where should
> > I look for it? I checked in the same folder where the scene files are.
>
> Yes it seems to make the zip in the same folder. I think that it gets
> stuck for you at 14% and you don't see .zip files there mean that the
> zip creation fails somehow. Unfortunately I think the errors from there
> are not going to the log nor f1 console now, only to the console window
> which is disabled in releases .. we have to fix that too.
>
> That worked for me with both of your test scenes, they both show locally
> and Naali makes the zips, but so far have managed to publish only the
> other to the server 'cause am encountering some other prob with my
> server setup perhaps.
>
> Alberto's EDIFICIO 6 gives me a parser error when reading the file
> locally. I suspect a bug / incompatibility in the simple dotscene loader
> from the python-ogre project. Are you saying that worked for you? Or did
> I find a different scene zip than the one you meant.
>
> Matti already did some fixes and little ui improvements today, we'll be
> testing more.
>
> > Pedro
>
> ~Toni
>
> > On Sun, Oct 10, 2010 at 8:47 AM, Toni Alatalo <[email protected]>
> > wrote:
> >         On su, 2010-10-10 at 09:42 +0300, Toni Alatalo wrote:
> >         > On la, 2010-10-09 at 15:29 +0200, Peter Steinlechner wrote:
> >         > > Have you tried also to export the scene without the camera
> >         and the
> >         > > lamp ? I just selected the objects and it worked well.
> >         > That won't affect the zip making + uploading part. If you
> >         can see the
> >         > scene locally after the load, it could be read ok. The
> >         publish button
> >         > just blindly makes a zip of the files and uploads it using
> >         http.
> >
> >
> >         Oops sorry apparently I was wrong there -- the publisher
> >         actually does
> >         read the scene structure to find material references etc., I
> >         guess to
> >         know what textures etc. it needs to put in the zip, so it is
> >         indeed
> >         possible there is some bug there if it doesn't take into
> >         regard entities
> >         without mats like cameras. So this may be worth a try too.
> >
> >         ~Toni
> >
> >
> >         > The people who had problems: did you wait for long?
> >         >
> >         > The fact that the GUI status bar now gets stuck does not
> >         mean that he
> >         > tool got stuck. It just is not yet implemented so that it
> >         would update
> >         > incrementally -- it jumps in big steps when everything is
> >         done, so the
> >         > GUI is misleading.
> >         >
> >         > I read the publish code now, and the zip making part
> >         apparently copies
> >         > all the textures to a temporary directory etc. which can
> >         take a while.
> >         >
> >         > This is probably made worse by that zip making being run in
> >         a thread in
> >         > the same process. So if you have Naali running at
> >         not-ultra-high fps, it
> >         > can be slow (Naali eats all cpu of that processor, and if
> >         you are on
> >         > multicore, the other processors are not utilized for the zip
> >         making now
> >         > because cpython has a global lock).
> >         >
> >         > So if the people who had probs can please test again, let it
> >         run for a
> >         > long time, and see if a .zip file finally appears etc. that
> >         would be
> >         > helpful.
> >         >
> >         > On the dev side I think we should port that to use a
> >         subprocess -- then
> >         > it will not be slowed down by Naali mainloop with the
> >         rendering etc.,
> >         > especially on multicore machines should be normal speed for
> >         zip making
> >         > then. Matti R. can see an example in pychessview if wants to
> >         give this a
> >         > shot. Fortunately it should be trivial, perhaps only
> >         1-2hours of work to
> >         > adapt. I may try it next week if have time, can give an
> >         update then if
> >         > it works out.
> >         >
> >         > Thanks for the feedback!
> >         >
> >         > ~Toni
> >         >
> >         > > On Sat, Oct 9, 2010 at 3:01 PM, MasterJ
> >         <[email protected]> wrote:
> >         > >         here i have same trouble too (and more becaue i
> >         have a python
> >         > >         error
> >         > >         with blender)
> >         > >         the progress bar stop at 14%.
> >         > >         but i use Naali 0.3.1 and Taiga 0.1.4
> >         > >
> >         > >         i have changed nothing on the opensim.ini here.
> >         > >         and i never try uplaod scene from console because
> >         i can't
> >         > >         found the
> >         > >         command to type.
> >         > >
> >         > >
> >         > >
> >         > >         for the ones know python my python error is :
> >         > >         http://www.masterj.name/blendersceneerror.jpg
> >         > >
> >         > >         MasterJ
> >         > >
> >         > >         On 9 oct, 13:00, pedro <[email protected]>
> >         wrote:
> >         > >
> >         > >
> >         > >         > Hi all
> >         > >         >
> >         > >         > Despite scene upload via console workes fine,
> >         scene upload
> >         > >         via naali
> >         > >         > resists to work on my setup. On the server I
> >         have the
> >         > >         following
> >         > >         > settings:
> >         > >         >
> >         > >         > serverside_object_permissions=true
> >         > >         >
> >         > >         > allow_grid_gods=false
> >         > >         >
> >         > >         > ; This allows somne control over permissions
> >         > >         > ; please note that this still doesn't duplicate
> >         SL, and is
> >         > >         not
> >         > >         > intended to
> >         > >         > region_owner_is_god = true
> >         > >         > parcel_owner_is_god = true
> >         > >         >
> >         > >         > On the client side I run naali 0.3.2 on Win 7pro
> >         with Admin
> >         > >         rights and
> >         > >         > the most actual updates.
> >         > >         >
> >         > >         > So when I load a local scene it looks fine,
> >         everything is
> >         > >         there. When
> >         > >         > I  try to publish the scene to the server
> >         nothing happens,
> >         > >         except the
> >         > >         > progressbar jumps to 14% and gets stuck there. I
> >         can't see
> >         > >         any
> >         > >         > activity on the consoles, so my wild guess is
> >         that it must
> >         > >         get stuck
> >         > >         > at creating the zip file.
> >         > >         >
> >         > >         > Installed is 7zip, but I also tried after
> >         uninstalling it
> >         > >         and also
> >         > >         > tried with switched off virus scanner without
> >         any success.
> >         > >         >
> >         > >         > What else could I try to make this strong
> >         feature working ?
> >         > >
> >         > >         --
> >         > >         http://groups.google.com/group/realxtend
> >         > >         http://www.realxtend.org
> >         > >
> >         > >
> >         > >
> >         > > --
> >         > > http://groups.google.com/group/realxtend
> >         > > http://www.realxtend.org
> >         >
> >         >
> >
> >
> >         --
> >         http://groups.google.com/group/realxtend
> >         http://www.realxtend.org
> >
> >
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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