Hi, if the upload fails in zip creation, its probably because of
creating zip file to location
where naali exe is, i've fixed this in develop branch, but it's not in
naali release,
just by writing the zip appData folder,
also there was also one file handle left open, at server end
i've done a package where i 've included the fixes and can mail it to
who ever needs it..



On Oct 15, 6:51 pm, Peter Steinlechner <[email protected]>
wrote:
> Hi Toni - this is the console readout i received: it goes until creating zip
> file and then stops. As for the Win7 - I'm loged in with admin rights.
>
> 17:46:06 [Console] Warning: ConsoleManager couldn't acquire renderer
> service: can't subscribe to renderer log listener.
>
> 17:46:06 [Communications] Communications service registered.
>
> 17:46:06 [Communications] Communications initialized.
>
> 17:46:06 [Javascript] Module Javascript initializing...
>
> 17:46:06 [Javascript] Javascript initialized.
>
> 17:46:09 [OgreRendering] OgreRendering initialized.
>
> 17:46:09 [ECEditor] ECEditor initialized.
>
> 17:46:09 [Environment] Environment initialized.
>
> 17:46:09 [InWorldChatModule] InWorldChatModule initialized.
>
> 17:46:09 [OpenALAudio] Opened OpenAL playback device
>
> 17:46:09 [OpenALAudio] OpenALAudio initialized.
>
> 17:46:09 [PhononPlayer] PhononPlayer initialized.
>
> 17:46:09 [OpenSimProtocol] OpenSimProtocol initialized.
>
> 17:46:09 [Foundation] Warning: Event category NetworkState is already
> registered
>
> 17:46:09 [Foundation] Warning: Event category NetworkIn is already
> registered
>
> 17:46:09 [Foundation] Warning: Event category NetworkOut is already
> registered
>
> 17:46:09 [TaigaProtocol] TaigaProtocol initialized.
>
> 17:46:09 [DebugStats] DebugStats initialized.
>
> 17:46:09 [QtInput] QtInput initialized.
>
> 17:46:09 [Console] Console initialized.
>
> 17:46:09 [UI] UI initialized.
>
> 17:46:09 [Asset] Asset provider XMLRPC registered
>
> 17:46:09 [Asset] HttpAssetProvider initialized
>
> 17:46:09 [Asset] Asset provider QtHttpAssetProvider registered
>
> 17:46:09 [Asset] Asset provider Local registered
>
> 17:46:09 [Asset] Asset provider Legacy UDP registered
>
> 17:46:09 [Asset] Asset initialized.
>
> 17:46:09 [AvatarModule] AvatarModule initialized.
>
> 17:46:09 [OgreAssetEditor] OgreAssetEditor initialized.
>
> 17:46:09 [Foundation] Warning: Event category Action is already registered
>
> 17:46:09 [WorldStream] World Stream created and ready.
>
> 17:46:09 [Communications] In-world chat provider [RexLogic module opensim
> chat provider] registered.
>
> 17:46:09 [RexLogic] RexLogic initialized.
>
> 17:46:10 [PythonScript] Using Circuits Manager.
>
> 17:46:10 [PythonScript] PythonScript initialized succesfully.
>
> 17:46:10 [PythonScript] PythonScript initialized.
>
> 17:46:10 [Inventory] Inventory initialized.
>
> 17:46:10 [CAVEStereo] CAVEStereo initialized.
>
> 17:46:10 [TelepathyIM] TelepathyIM initialized.
>
> 17:46:10 [TextureDecoder] TextureDecoder initialized.
>
> 17:46:10 [MumbleVoip] MumbleVoip initialized.
>
> 17:46:10 [WorldBuildingModule] WorldBuildingModule initialized.
>
> 17:46:10 [WorldMapModule] WorldMapModule initialized.
>
> 17:46:12 [PythonScript] No registered events in the input category.
>
> 17:46:12 [PythonScript] Instanciated Py ModuleManager.
>
> 17:46:12 [TelepathyIM] GStreamer version 0.10.25.3 initialized.
>
> 17:46:12 [TelepathyIM] No IM protocols supported
>
> 17:46:12 [Communications] In-world voice provider [Mumble in-world voice]
> registered.
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<Debugger/*
> 4348:MainThread (queued=0, channels=1, handlers=1) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<LoadURLHandler/*
> 4348:MainThread (queued=0, channels=15, handlers=15) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<MediaURLHandler/*
> 4348:MainThread (queued=0, channels=6, handlers=6) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<LocalScene/*
> 4348:MainThread (queued=0, channels=25, handlers=25) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<EstateManagement/*
> 4348:MainThread (queued=0, channels=37, handlers=37) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<ComponentPropertyAdder/*
> 4348:MainThread (queued=0, channels=1, handlers=1) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered]
> [<ComponenthandlerRegistry/* 4348:MainThread (queued=0, channels=1,
> handlers=1) [S]>, <Manager 4348:MainThread (queued=0, channels=125,
> handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<KeyCommander/*
> 4348:MainThread (queued=0, channels=6, handlers=6) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Registered[*:registered] [<ObjectEdit/*
> 4348:MainThread (queued=0, channels=49, handlers=49) [S]>, <Manager
> 4348:MainThread (queued=0, channels=125, handlers=141) [S]>] {}>
>
> 17:46:13 [PythonScript] <Started[*:started] [<Manager 4348:MainThread
> (queued=0, channels=125, handlers=141) [S]>, None] {}>
>
> 17:46:14 [TelepathyIM] Telepathy connection provider is ready.
>
> 17:46:25 [PythonScript] <SceneAdded[*:on_sceneadded] ['World'] {}>
>
> 17:46:25 [PythonScript] Estate management scene added.
>
> 17:46:25 [PythonScript] Worldstream ready
>
> 17:46:27 [WorldStream] Connected to serverhttp://83.169.8.226:9001
>
> 17:46:27 [Asset] Server supports HTTP assets: using HTTP to fetch textures
> and meshes.
>
> 17:46:27 [RexLogic] Joined to sim eXaversum Plaza
>
> 17:46:55 [WorldStream] Sent a Logout Request to the server... waiting for
> reply before quitting.
>
> 17:46:55 [PythonScript] Local scene Logout.
>
> 17:46:55 [PythonScript] Estate management Logout.
>
> 17:46:55 [PythonScript] Object Edit resetting due to logout
>
> 17:46:55 [OpenSimProtocol] Networking unregistered.
>
> 17:46:56 [PythonScript] <SceneAdded[*:on_sceneadded] ['World'] {}>
>
> 17:46:57 [PythonScript] Estate management scene added.
>
> 17:46:57 [PythonScript] Worldstream ready
>
> 17:47:00 [WorldStream] Connected to serverhttp://83.169.8.226:9003
>
> 17:47:00 [Asset] Server supports HTTP assets: using HTTP to fetch textures
> and meshes.
>
> 17:47:00 [RexLogic] Joined to sim Heureka
>
> 17:48:20 [PythonScript] Creating entity
>
> 17:48:20 [PythonScript]
>
> 17:48:20 [PythonScript] Sphere
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Sphere.001.mesh
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] added entity: "Sphere" Sphere.001.mesh
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] <localscene.loader.OgreNode instance at 0x1FC358C8>
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] attached object
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] <localscene.loader.OgreEntity instance at
> 0x1FFB2B20>
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Created naali entity:
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Scene::Entity (QObject 0x27E7E4F0)
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] 0
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Creating entity
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Cylinder
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Cylinder.mesh
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] added entity: "Cylinder" Cylinder.mesh
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] <localscene.loader.OgreNode instance at 0x1FFB2710>
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] attached object
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] <localscene.loader.OgreEntity instance at
> 0x1FFB2BC0>
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Created naali entity:
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] Scene::Entity (QObject 0x27E7E9C0)
>
> 17:48:21 [PythonScript]
>
> 17:48:21 [PythonScript] 4
>
> 17:48:21 [PythonScript]
>
> 17:48:45 [PythonScript] publishScene
>
> 17:48:45 [PythonScript]
>
> 17:48:45 
> [PythonScript]http://83.169.8.226:9000/CAPS/28471597-50ca-4864-a1c0-b469afe1eaf4
>
> 17:48:45 [PythonScript] creating zip file
>
> 17:48:45 [PythonScript]
>
> On Fri, Oct 15, 2010 at 5:29 PM, Peter Steinlechner <[email protected]
>
> > wrote:
> > Hi Toni - thanks a lot - I will try and keep you and Matti updated.
>
> > On Fri, Oct 15, 2010 at 4:02 PM, Toni Alatalo <[email protected]>wrote:
>
> >> On ma, 2010-10-11 at 16:27 +0200, Peter Steinlechner wrote:
> >> > directory on the local PC. As for the zip file that should be created,
> >> > I can confirm that they don't get created on my PC. To create the
>
> >> I made a little addition to the naali py system that makes it so that
> >> all errors show in the f1 console and go to the log file. Made this now
> >> for 0.3.2 so that adding it doesn't need recompiling, so if you could
> >> please do this we have a good chance of finding out what is going on:
>
> >> Replace your existing naali.py in 0.3.2 installation, under pymodules\
> >> dir, with the file athttp://an.org/realxtend/naali.py.
>
> >> Start Naali and try upload again, and copy-paste the output from the
> >> console window that shows with F1 somewhere.
>
> >> I'm on holiday (what?) next week, starting now on Sunday, but Matti
> >> Reijonen who wrote the zipping + upload code is probably around and
> >> knows best what different errors mean. I haven't been able to reproduce
> >> these probs yet anywhere.
>
> >> ~Toni
>
> >> > On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo <[email protected]>
> >> > wrote:
> >> >         On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote:
> >> >         > thanks for your reply, I had it run for about a half hour
> >> >         without any
> >> >         > results. Also when I try to load Albertos sample scene, it
> >> >         doesn't
> >> >         > show up local. But if I use my test scenes which have
> >> >         smaller mesh
> >> >         > size, they show up local. I'm affraid it must be something
> >> >         related to
> >> >         > the Win7 installation I have, as Albertos scene seems to run
> >> >         perfectly
> >> >         > on his XP installation. About the zip file you mentioned,
> >> >         where should
> >> >         > I look for it? I checked in the same folder where the scene
> >> >         files are.
>
> >> >         Yes it seems to make the zip in the same folder. I think that
> >> >         it gets
> >> >         stuck for you at 14% and you don't see .zip files there mean
>
> ...
>
> read more »

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