Hi Toni - thanks a lot - I will try and keep you and Matti updated. On Fri, Oct 15, 2010 at 4:02 PM, Toni Alatalo <[email protected]> wrote:
> On ma, 2010-10-11 at 16:27 +0200, Peter Steinlechner wrote: > > directory on the local PC. As for the zip file that should be created, > > I can confirm that they don't get created on my PC. To create the > > I made a little addition to the naali py system that makes it so that > all errors show in the f1 console and go to the log file. Made this now > for 0.3.2 so that adding it doesn't need recompiling, so if you could > please do this we have a good chance of finding out what is going on: > > Replace your existing naali.py in 0.3.2 installation, under pymodules\ > dir, with the file at http://an.org/realxtend/naali.py . > > Start Naali and try upload again, and copy-paste the output from the > console window that shows with F1 somewhere. > > I'm on holiday (what?) next week, starting now on Sunday, but Matti > Reijonen who wrote the zipping + upload code is probably around and > knows best what different errors mean. I haven't been able to reproduce > these probs yet anywhere. > > ~Toni > > > On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo <[email protected]> > > wrote: > > On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote: > > > thanks for your reply, I had it run for about a half hour > > without any > > > results. Also when I try to load Albertos sample scene, it > > doesn't > > > show up local. But if I use my test scenes which have > > smaller mesh > > > size, they show up local. I'm affraid it must be something > > related to > > > the Win7 installation I have, as Albertos scene seems to run > > perfectly > > > on his XP installation. About the zip file you mentioned, > > where should > > > I look for it? I checked in the same folder where the scene > > files are. > > > > > > Yes it seems to make the zip in the same folder. I think that > > it gets > > stuck for you at 14% and you don't see .zip files there mean > > that the > > zip creation fails somehow. Unfortunately I think the errors > > from there > > are not going to the log nor f1 console now, only to the > > console window > > which is disabled in releases .. we have to fix that too. > > > > That worked for me with both of your test scenes, they both > > show locally > > and Naali makes the zips, but so far have managed to publish > > only the > > other to the server 'cause am encountering some other prob > > with my > > server setup perhaps. > > > > Alberto's EDIFICIO 6 gives me a parser error when reading the > > file > > locally. I suspect a bug / incompatibility in the simple > > dotscene loader > > from the python-ogre project. Are you saying that worked for > > you? Or did > > I find a different scene zip than the one you meant. > > > > Matti already did some fixes and little ui improvements today, > > we'll be > > testing more. > > > > > Pedro > > > > ~Toni > > > > > > > On Sun, Oct 10, 2010 at 8:47 AM, Toni Alatalo > > <[email protected]> > > > wrote: > > > On su, 2010-10-10 at 09:42 +0300, Toni Alatalo > > wrote: > > > > On la, 2010-10-09 at 15:29 +0200, Peter > > Steinlechner wrote: > > > > > Have you tried also to export the scene without > > the camera > > > and the > > > > > lamp ? I just selected the objects and it worked > > well. > > > > That won't affect the zip making + uploading part. > > If you > > > can see the > > > > scene locally after the load, it could be read ok. > > The > > > publish button > > > > just blindly makes a zip of the files and uploads > > it using > > > http. > > > > > > > > > Oops sorry apparently I was wrong there -- the > > publisher > > > actually does > > > read the scene structure to find material references > > etc., I > > > guess to > > > know what textures etc. it needs to put in the zip, > > so it is > > > indeed > > > possible there is some bug there if it doesn't take > > into > > > regard entities > > > without mats like cameras. So this may be worth a > > try too. > > > > > > ~Toni > > > > > > > > > > The people who had problems: did you wait for > > long? > > > > > > > > The fact that the GUI status bar now gets stuck > > does not > > > mean that he > > > > tool got stuck. It just is not yet implemented so > > that it > > > would update > > > > incrementally -- it jumps in big steps when > > everything is > > > done, so the > > > > GUI is misleading. > > > > > > > > I read the publish code now, and the zip making > > part > > > apparently copies > > > > all the textures to a temporary directory etc. > > which can > > > take a while. > > > > > > > > This is probably made worse by that zip making > > being run in > > > a thread in > > > > the same process. So if you have Naali running at > > > not-ultra-high fps, it > > > > can be slow (Naali eats all cpu of that processor, > > and if > > > you are on > > > > multicore, the other processors are not utilized > > for the zip > > > making now > > > > because cpython has a global lock). > > > > > > > > So if the people who had probs can please test > > again, let it > > > run for a > > > > long time, and see if a .zip file finally appears > > etc. that > > > would be > > > > helpful. > > > > > > > > On the dev side I think we should port that to use > > a > > > subprocess -- then > > > > it will not be slowed down by Naali mainloop with > > the > > > rendering etc., > > > > especially on multicore machines should be normal > > speed for > > > zip making > > > > then. Matti R. can see an example in pychessview > > if wants to > > > give this a > > > > shot. Fortunately it should be trivial, perhaps > > only > > > 1-2hours of work to > > > > adapt. I may try it next week if have time, can > > give an > > > update then if > > > > it works out. > > > > > > > > Thanks for the feedback! > > > > > > > > ~Toni > > > > > > > > > On Sat, Oct 9, 2010 at 3:01 PM, MasterJ > > > <[email protected]> wrote: > > > > > here i have same trouble too (and more > > becaue i > > > have a python > > > > > error > > > > > with blender) > > > > > the progress bar stop at 14%. > > > > > but i use Naali 0.3.1 and Taiga 0.1.4 > > > > > > > > > > i have changed nothing on the > > opensim.ini here. > > > > > and i never try uplaod scene from > > console because > > > i can't > > > > > found the > > > > > command to type. > > > > > > > > > > > > > > > > > > > > for the ones know python my python error > > is : > > > > > > > http://www.masterj.name/blendersceneerror.jpg > > > > > > > > > > MasterJ > > > > > > > > > > On 9 oct, 13:00, pedro > > <[email protected]> > > > wrote: > > > > > > > > > > > > > > > > Hi all > > > > > > > > > > > > Despite scene upload via console > > workes fine, > > > scene upload > > > > > via naali > > > > > > resists to work on my setup. On the > > server I > > > have the > > > > > following > > > > > > settings: > > > > > > > > > > > > serverside_object_permissions=true > > > > > > > > > > > > allow_grid_gods=false > > > > > > > > > > > > ; This allows somne control over > > permissions > > > > > > ; please note that this still doesn't > > duplicate > > > SL, and is > > > > > not > > > > > > intended to > > > > > > region_owner_is_god = true > > > > > > parcel_owner_is_god = true > > > > > > > > > > > > On the client side I run naali 0.3.2 > > on Win 7pro > > > with Admin > > > > > rights and > > > > > > the most actual updates. > > > > > > > > > > > > So when I load a local scene it looks > > fine, > > > everything is > > > > > there. When > > > > > > I try to publish the scene to the > > server > > > nothing happens, > > > > > except the > > > > > > progressbar jumps to 14% and gets > > stuck there. I > > > can't see > > > > > any > > > > > > activity on the consoles, so my wild > > guess is > > > that it must > > > > > get stuck > > > > > > at creating the zip file. > > > > > > > > > > > > Installed is 7zip, but I also tried > > after > > > uninstalling it > > > > > and also > > > > > > tried with switched off virus scanner > > without > > > any success. > > > > > > > > > > > > What else could I try to make this > > strong > > > feature working ? > > > > > > > > > > -- > > > > > http://groups.google.com/group/realxtend > > > > > http://www.realxtend.org > > > > > > > > > > > > > > > > > > > > -- > > > > > http://groups.google.com/group/realxtend > > > > > http://www.realxtend.org > > > > > > > > > > > > > > > > > -- > > > http://groups.google.com/group/realxtend > > > http://www.realxtend.org > > > > > > > > > > > > > > -- > > > > > http://groups.google.com/group/realxtend > > > http://www.realxtend.org > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
