Hi Toni - thanks a lot - I will try and keep you and Matti updated.

On Fri, Oct 15, 2010 at 4:02 PM, Toni Alatalo <[email protected]> wrote:

> On ma, 2010-10-11 at 16:27 +0200, Peter Steinlechner wrote:
> > directory on the local PC. As for the zip file that should be created,
> > I can confirm that they don't get created on my PC. To create the
>
> I made a little addition to the naali py system that makes it so that
> all errors show in the f1 console and go to the log file. Made this now
> for 0.3.2 so that adding it doesn't need recompiling, so if you could
> please do this we have a good chance of finding out what is going on:
>
> Replace your existing naali.py in 0.3.2 installation, under pymodules\
> dir, with the file at http://an.org/realxtend/naali.py .
>
> Start Naali and try upload again, and copy-paste the output from the
> console window that shows with F1 somewhere.
>
> I'm on holiday (what?) next week, starting now on Sunday, but Matti
> Reijonen who wrote the zipping + upload code is probably around and
> knows best what different errors mean. I haven't been able to reproduce
> these probs yet anywhere.
>
> ~Toni
>
> > On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo <[email protected]>
> > wrote:
> >         On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote:
> >         > thanks for your reply, I had it run for about a half hour
> >         without any
> >         > results. Also when I try to load Albertos sample scene, it
> >         doesn't
> >         > show up local. But if I use my test scenes which have
> >         smaller mesh
> >         > size, they show up local. I'm affraid it must be something
> >         related to
> >         > the Win7 installation I have, as Albertos scene seems to run
> >         perfectly
> >         > on his XP installation. About the zip file you mentioned,
> >         where should
> >         > I look for it? I checked in the same folder where the scene
> >         files are.
> >
> >
> >         Yes it seems to make the zip in the same folder. I think that
> >         it gets
> >         stuck for you at 14% and you don't see .zip files there mean
> >         that the
> >         zip creation fails somehow. Unfortunately I think the errors
> >         from there
> >         are not going to the log nor f1 console now, only to the
> >         console window
> >         which is disabled in releases .. we have to fix that too.
> >
> >         That worked for me with both of your test scenes, they both
> >         show locally
> >         and Naali makes the zips, but so far have managed to publish
> >         only the
> >         other to the server 'cause am encountering some other prob
> >         with my
> >         server setup perhaps.
> >
> >         Alberto's EDIFICIO 6 gives me a parser error when reading the
> >         file
> >         locally. I suspect a bug / incompatibility in the simple
> >         dotscene loader
> >         from the python-ogre project. Are you saying that worked for
> >         you? Or did
> >         I find a different scene zip than the one you meant.
> >
> >         Matti already did some fixes and little ui improvements today,
> >         we'll be
> >         testing more.
> >
> >         > Pedro
> >
> >         ~Toni
> >
> >
> >         > On Sun, Oct 10, 2010 at 8:47 AM, Toni Alatalo
> >         <[email protected]>
> >         > wrote:
> >         >         On su, 2010-10-10 at 09:42 +0300, Toni Alatalo
> >         wrote:
> >         >         > On la, 2010-10-09 at 15:29 +0200, Peter
> >         Steinlechner wrote:
> >         >         > > Have you tried also to export the scene without
> >         the camera
> >         >         and the
> >         >         > > lamp ? I just selected the objects and it worked
> >         well.
> >         >         > That won't affect the zip making + uploading part.
> >         If you
> >         >         can see the
> >         >         > scene locally after the load, it could be read ok.
> >         The
> >         >         publish button
> >         >         > just blindly makes a zip of the files and uploads
> >         it using
> >         >         http.
> >         >
> >         >
> >         >         Oops sorry apparently I was wrong there -- the
> >         publisher
> >         >         actually does
> >         >         read the scene structure to find material references
> >         etc., I
> >         >         guess to
> >         >         know what textures etc. it needs to put in the zip,
> >         so it is
> >         >         indeed
> >         >         possible there is some bug there if it doesn't take
> >         into
> >         >         regard entities
> >         >         without mats like cameras. So this may be worth a
> >         try too.
> >         >
> >         >         ~Toni
> >         >
> >         >
> >         >         > The people who had problems: did you wait for
> >         long?
> >         >         >
> >         >         > The fact that the GUI status bar now gets stuck
> >         does not
> >         >         mean that he
> >         >         > tool got stuck. It just is not yet implemented so
> >         that it
> >         >         would update
> >         >         > incrementally -- it jumps in big steps when
> >         everything is
> >         >         done, so the
> >         >         > GUI is misleading.
> >         >         >
> >         >         > I read the publish code now, and the zip making
> >         part
> >         >         apparently copies
> >         >         > all the textures to a temporary directory etc.
> >         which can
> >         >         take a while.
> >         >         >
> >         >         > This is probably made worse by that zip making
> >         being run in
> >         >         a thread in
> >         >         > the same process. So if you have Naali running at
> >         >         not-ultra-high fps, it
> >         >         > can be slow (Naali eats all cpu of that processor,
> >         and if
> >         >         you are on
> >         >         > multicore, the other processors are not utilized
> >         for the zip
> >         >         making now
> >         >         > because cpython has a global lock).
> >         >         >
> >         >         > So if the people who had probs can please test
> >         again, let it
> >         >         run for a
> >         >         > long time, and see if a .zip file finally appears
> >         etc. that
> >         >         would be
> >         >         > helpful.
> >         >         >
> >         >         > On the dev side I think we should port that to use
> >         a
> >         >         subprocess -- then
> >         >         > it will not be slowed down by Naali mainloop with
> >         the
> >         >         rendering etc.,
> >         >         > especially on multicore machines should be normal
> >         speed for
> >         >         zip making
> >         >         > then. Matti R. can see an example in pychessview
> >         if wants to
> >         >         give this a
> >         >         > shot. Fortunately it should be trivial, perhaps
> >         only
> >         >         1-2hours of work to
> >         >         > adapt. I may try it next week if have time, can
> >         give an
> >         >         update then if
> >         >         > it works out.
> >         >         >
> >         >         > Thanks for the feedback!
> >         >         >
> >         >         > ~Toni
> >         >         >
> >         >         > > On Sat, Oct 9, 2010 at 3:01 PM, MasterJ
> >         >         <[email protected]> wrote:
> >         >         > >         here i have same trouble too (and more
> >         becaue i
> >         >         have a python
> >         >         > >         error
> >         >         > >         with blender)
> >         >         > >         the progress bar stop at 14%.
> >         >         > >         but i use Naali 0.3.1 and Taiga 0.1.4
> >         >         > >
> >         >         > >         i have changed nothing on the
> >         opensim.ini here.
> >         >         > >         and i never try uplaod scene from
> >         console because
> >         >         i can't
> >         >         > >         found the
> >         >         > >         command to type.
> >         >         > >
> >         >         > >
> >         >         > >
> >         >         > >         for the ones know python my python error
> >         is :
> >         >         > >
> >         http://www.masterj.name/blendersceneerror.jpg
> >         >         > >
> >         >         > >         MasterJ
> >         >         > >
> >         >         > >         On 9 oct, 13:00, pedro
> >         <[email protected]>
> >         >         wrote:
> >         >         > >
> >         >         > >
> >         >         > >         > Hi all
> >         >         > >         >
> >         >         > >         > Despite scene upload via console
> >         workes fine,
> >         >         scene upload
> >         >         > >         via naali
> >         >         > >         > resists to work on my setup. On the
> >         server I
> >         >         have the
> >         >         > >         following
> >         >         > >         > settings:
> >         >         > >         >
> >         >         > >         > serverside_object_permissions=true
> >         >         > >         >
> >         >         > >         > allow_grid_gods=false
> >         >         > >         >
> >         >         > >         > ; This allows somne control over
> >         permissions
> >         >         > >         > ; please note that this still doesn't
> >         duplicate
> >         >         SL, and is
> >         >         > >         not
> >         >         > >         > intended to
> >         >         > >         > region_owner_is_god = true
> >         >         > >         > parcel_owner_is_god = true
> >         >         > >         >
> >         >         > >         > On the client side I run naali 0.3.2
> >         on Win 7pro
> >         >         with Admin
> >         >         > >         rights and
> >         >         > >         > the most actual updates.
> >         >         > >         >
> >         >         > >         > So when I load a local scene it looks
> >         fine,
> >         >         everything is
> >         >         > >         there. When
> >         >         > >         > I  try to publish the scene to the
> >         server
> >         >         nothing happens,
> >         >         > >         except the
> >         >         > >         > progressbar jumps to 14% and gets
> >         stuck there. I
> >         >         can't see
> >         >         > >         any
> >         >         > >         > activity on the consoles, so my wild
> >         guess is
> >         >         that it must
> >         >         > >         get stuck
> >         >         > >         > at creating the zip file.
> >         >         > >         >
> >         >         > >         > Installed is 7zip, but I also tried
> >         after
> >         >         uninstalling it
> >         >         > >         and also
> >         >         > >         > tried with switched off virus scanner
> >         without
> >         >         any success.
> >         >         > >         >
> >         >         > >         > What else could I try to make this
> >         strong
> >         >         feature working ?
> >         >         > >
> >         >         > >         --
> >         >         > >         http://groups.google.com/group/realxtend
> >         >         > >         http://www.realxtend.org
> >         >         > >
> >         >         > >
> >         >         > >
> >         >         > > --
> >         >         > > http://groups.google.com/group/realxtend
> >         >         > > http://www.realxtend.org
> >         >         >
> >         >         >
> >         >
> >         >
> >         >         --
> >         >         http://groups.google.com/group/realxtend
> >         >         http://www.realxtend.org
> >         >
> >         >
> >         >
> >
> >         > --
> >
> >         > http://groups.google.com/group/realxtend
> >         > http://www.realxtend.org
> >
> >
> >         --
> >         http://groups.google.com/group/realxtend
> >         http://www.realxtend.org
> >
> >
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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