You probably won't see this before Monday, but I made one more attempt, this time with pure LudoCraft code. So far I'd used Toni's commit code for Tundra2. All right, this time I could load the Physics scene (with errors, but anyway), and the CAVE functionality worked!
Now all I need to figure out is how to replace PythonQt in my own code... > > > Grey skies, > > Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
