You probably won't see this before Monday, but I made one more
attempt, this time with pure LudoCraft code. So far I'd used Toni's
commit code for Tundra2. All right, this time I could load the Physics
scene (with errors, but anyway), and the CAVE functionality worked!

Now all I need to figure out is how to replace PythonQt in my own
code...


>
> > Grey skies,
> > Ali Kämäräinen

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