On Fri, 2011-07-15 at 04:03 -0700, ilikia wrote: > By the way, there seems to be no PythonQt at all in Tundra2... More or > less all I do in 1.* is based on that... Seems like I'm going to > have to start from scratch.
No it's not going anywhere, is just not included in Jukka's build. Nothing with respect to that has changed basically, Tundra is still a qt app and PythonQt works normally with it if you need it. Naali/Tundra specific non-qt things, like the core 3d math, takes that porting that was mentioned in the other post, but the qt stuff works the same. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
